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Lakaoum

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  1. Lakaoum

    Company of Heroes 2 offert

    Tout est dit, pour une durée limitée, CoH2 est offert sur la plateforme steam. Les dlc sont soldés aussi. Cette oépration est faite pour célébrer les 5 ans du jeu et l'énorme tournoi qui est en cours ce week end. https://store.steampowered.com/news/46547/
  2. Le jeu n'est plus soutenu depuis plusieurs années. Mais le serveur est toujours opérationnel. Suffit de lancer l'autorun et tu auras l'option de mise à jour. Si tu l'as sur origin/steam, il est direct à jour de la dernière version. Tu ne devras faire la mise à jour que si tu as la version dvd.
  3.     Troisième et dernière partie de cette interview exclusive. Peut être celle qui révèle le plus de choses prometteuses sur Mars 2000 comme vous le lirez vous même. Pour ceux qui auraient manqué le début... Lire la suite
  4. Après l'annonce de CnC Rivals, indépendament de la qualité du produit, de la passion mise derrière... les fans ont tous ou quasiment hurlé de souffrance,de frustration et de déception. CnC est un jeu sur PC un jeu de stratégie en temps réel. Les bruits et râles ont été assez forts et aussi constructifs. Car après quelques présentations de Rivals, pas mal s'accordaient pour dire que ce jeu pourrait à defaut redorer le nom de CnC, même si cela passait par les smartphones .... mais tous n'en attendaient pas moins un CnC pour PC. Voici un communiqué explosif qui vient secouer la sphère CnCienne. Fellow Command & Conquer fans, My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the production team for Command & Conquer 3 and Red Alert 3, along with being the Lead Producer on Kane’s Wrath. During those years, some of my favorite moments were interacting with our passionate community, whether at our onsite Community Summits, on the forums, or while attending various events such as Gamescom. As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary. We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the OpenRA forums. As a long time C&C fan and developer, I am just as passionate about the C&C franchise as you are, and look forward to hearing your thoughts as they help us shape the future of C&C at EA! Thanks! Jim Vessella Jimtern http://www.openra.net/news/special-announcement/
  5. Lakaoum

    Warcraft III : Reforged !

    C'est pour moi un vrai gros point noir du scenario de wow. Pourquoi avoir fait horde vs alliance surtout après war3. Il aurait dû faire alliance/horde/reprouvés/elfes noires/fleau+/-demons/nagas. Des histoires d'intérêts croisés et complexe, où chacun est plus suceptible de choisir ses affinités. Car là niveau scénario, je n'ai jamais vraiment accroché. Peu de crédibilité. War2 et War3 étaient en cohérence, avec des alliances qui se mettaient en place et qui pouvait se rompre. Tout le lore pouvait être plus complexe que cette histoire alliance horde.
  6. Petit update de taille : ce sera un bundle avec cnc et red alert premier du nom + leur extension. Aux commandes EA s'associent à Petroglyph. Les ptits gars du dev premier sont les patrons de petroglyph, donc au moins l'essence sera conservée. Qt à savoir si on aura un revamp graphique style Broodwarremastered/AoE2HD ou reforged.... je table sur un remastered classique sans trop de changement, juste moins de pixel.
  7. Lakaoum

    Warcraft III : Reforged !

    C'était une déclaration officielle lors de l interview. je regarderai qui le disais (faut que je retourne dans mon grenier ^^ )
  8. Lakaoum

    Warcraft III : Reforged !

    J'ai un vieux magazine, Generation 4 hors série .... ils parlaient de blizzard : le succès de Warcraft2, le succès de diablo et l'arrivée de starcraft. En toute lettre, ils avaient bien précisé : il n'y aura jamais de warcraft3. Nous nous focalisons sur starcraft et l'univers de diablo. Warcraft adventure venait d'être annoncé.... Avec Blizzard, je n'y crois pas à leur "pas de warcraft4". Il y aura un warcraft 4, tout simplement car un jour se sera le bon moment de le faire. Ils n'aiment pas être forcé de le faire. Tuer les espoirs leur permet de prendre tout leur temps, et warcraft 3.5 peut vraiment vivre 10 ans de plus
  9. Lakaoum

    Warcraft III : Reforged !

    Une petite comparaison avant/après? Certains font des versions HD, des enhanced .... et Blizzard nous fait du Blizzard. Tout ça avec le même moteur graphique (celui de 2002, utilisé pour wow et amélioré depuis des années)
  10. Lakaoum

    Forum : Problèmes

    je l'avais mis où? .... visiblement, je l'avais fait aussi pour la dernière fois.
  11. Lakaoum

    Warcraft III : Reforged !

    Le tauren est vraiment énorme. Si on ajoute l'effet bloodlust et s ils conservent l'augmentaton de taille .... on ne verra plus rien sauf une grosse tete de vache. J'espère que le sforums officiels vont ouvrir pour poster un peu du feedback sur le peu délivré.
  12.     La Blizzcon était surprenante cette année. Elle a réussi à frustrer les joueurs comme rarement et aussi contenter des fans de la première heure. Si l’accueil d’un Diablo sur smartphone et tablette appartient à... Lire la suite
  13. Lakaoum

    Warcraft III : Reforged !

    ah ben non justement, on dit tout l'inverse c'est encore pire maintenant c'est mieux fait, les textures sont plus belles, mais d'unités de jeux video on passe à des jouets (c'est plus" réaliste", mais ca devient des jouets) et l ancien modèle grunt n'avait pas de barbe ..... Armies of azeroth était plus proche de l'esprit original et l'upgrade graphique était déjà important : Et ce bleu ..... moi qui suis un gros malade du bleu, celui de war3reforged est juste trop rouge. trop saturé. Dh'abitude on a un bleu cobalt. Damned!!!!
  14. Lakaoum

    Warcraft III : Reforged !

    Attendu et un vrai remastered. Mais vraiment ultraflashy. C est leur tendance avec heroes of the storm. Et mes grunts avec de la barbe... dommage. Warcraft est un monde surréaliste, avec des mega armes et armures. Mais certaines de mes unités favorites me semblent être devenues des jouets. Avant on avait des bouillies de pixel, mais en dezoomant, on avait un jeu flashy, avec un style. Là le realisme etant poussé avec moulte détails sur les unités, j ai vraiment l impression d avoir des jouets. Et pas un jeu video. Bon, je suis quand même tres content. Et tout au fond, j espere que les nagas auront une camapgne pour eux via un add on et deviendront jouables en multi officiellement. C est surtout le support et le retour du tres gros esport qui va me faire enfin un autre rts que sc2 pour le long court. Car dow3/greygoo aussi bon soient ils en terme de fun... si pas de joueurs... reste que le.skirmish. Enfin.ce qui est de bon augure, c est que ce reforged va ouvrir la voie aux autres studios: ca met.un niveau de qualité. Un vrai. Apres l annonce de cnc remastered... j aimerais que la guerre blizzard/cnc reprenne mais pour la qualité de leur jeu. Si on a un cnc3.5... le gameplay reste le.meilleur des cnc pour beaucoup, il lui faut de nouveau des serveurs.officiels et un lifting... on aurait tout pour remettre les fans sur la license.
  15. Lakaoum

    Empires Apart

    Peut etre un problème d animation et de ressenti. Surement trop de SC2 ces derniers temps. C'est un peu comme pour AOE3, j'ai tjs trouvé le jeu lent. Pour les Azetques : pas d'unités deviennent disponible via l'exp au combat. C'est assez intéressant comme manière de jouer. Pour le suatres civ, il faudra que je passe plus de 3 h sur le jeu.
  16. Lakaoum

    Empires Apart

    Depuis le dernier patch, Empires Apart est gratuit. Entendez par là, que les 6 civilisations sont jouables sur toutes les cartes pour effectivement pas un sou. Pour fêter ce patch, et pour bien comprendre le nouveau modèle économique, les nouvelles civilisations seront payantes, et on commence avec les coréens. Pour une toute petite somme (3 euros) vous aurez droit à cette nouvelle civilisation. Pas mal d'amélioration sont présentes depuis la sortie du jeu, le fait qu'il passe en free to play devrait attirer les joueurs dubitatifs ou simplement frileux. Chacun se fera son point de vue. Je ne manquerai pas de vous le dire. Pour le moment, le style graphique me plait, et le rythme me semble un peu lent.
  17. Lakaoum

    Interview avec SpaceCrab Studio 2/3

        En exclusivité, voici la deuxième partie de notre interview sans tabou avec les gars de SpaceCrab Studio. Vous pouvez retrouver la première partie de l’interview ici. ...Lire la suite
  18.   Parfois, vous découvrez un jeu. Vous jetez un coup d’oeil. Un rapide coup d’oeil … mais vous revenez, vous ne savez pas pourquoi. Ce jeu est un RTS.... Lire la suite
  19. Lakaoum

    Empires Apart

    Je trouve que le rythme micro est assez lent. Les unités bougent lentement. Niveau design il est epuré, il manque de texture, mais est vraiment classe. On voit que le budget est limité. EN revanche niveau mécanique, il est vraiment bien fichu. On a aussi des pouvoirs globaux pour les héros choisis. Ma civ préférée est celle des azteques. Comme d'hab les guerriers à plumes m'attirent toujours au début. C'est vrai que toutes les civ ne sont pas gratuites, je le pensais, mais non, chaque civ coute 3 euros. et les byzantins sont offerts. J'ai acheté le jeu pour 5 euros le mois dernier et c'est pour ça que j'ai les 6 civ. Si le succès est au rendez vous, il se peut que ce jeu soit de mieux en mieux (il l'est déjà).
  20. Allez, tu as un jeu tout beau tout neuf et gratos : empires apart. Après pour CnC, je prefère un remake qu'un jeu sur smartphone. Ce qui est interessant, c'est que aussi bien TS et RA2 sont des jeux très appréciés et toujours joués. J'ai relancé un TS il y a quelques mois. Une fois l'effet nostagie passée, tu te rends compte que le jeu est toujours plaisant pour ce qu'il est. EN revanche, un RA ou le premier CnC .... c'est dépassé niveau gameplay. Reste un Emperor for Dune HD : là on aurait enfin un dune2 de nouveau rejoué et qui surprendrait un peu tout le monde. Je table sur un TS HD (en fait j'espère ^^) . CnC3/RA3 ne nécessite rien de plus qu'une réouverture des serveurs multi.
  21. Lakaoum

    Legacy of the Void

    Le STR peut devenir une vraie source de gain via les tournois et les droits de rediffusion. Il faut un jeu compréhensible, complexe, qui flatte la rétine (pour le spectateur) , et exigeant pour que les meilleurs soient glorifiés. Aujourd'hui je ne joue que très peu à SC2, en revanche je suis quasiment toutes les compétitions. De voir ce que font les joueurs à très haut niveau, de voir justement mes unités préférées bien jouées, assister à des effets pyrotechniques sans stress, tout ceci me réjouit et me satisfait bien plus que n'importe quels autres sports. Il ne faut pas à mon avis surtout pas simplifier le STR, quit à en vendre moins, mais à récupérer sur les TV justement. Après tout, je ne sais pas combien on était de millions à regarder le foot dans le monde, et combien y jouent . Ce n'est pas la vente des ballons qui est intéressante mais les diffusions.
  22. @Yetarse Si tu veux des info régulièrement, j'administre le groupe discord pour mars 2000 https://discord.gg/xRyNHkS
  23. Pour tous les fans de cnc, j'ai réalisé une interview des gars de space crab aux commandes de mars 2000 et franchement ce qu'on y apprend est assez énorme. je vous livre l interview en anglais, pas eu le temps de la traduire http://www.greygoofrance.com/articles/item/61-mars-2000-interview-with-space-crab-studio.html Sometimes you discover a game. You give a look. A quick one... but you come back, you don't know why. RTS is pretty dead, all known series are nearly burried. Grey Goo, even that splendid game, is under drip. You dont want to suffer again. But you continue to read. Strange, this game seems to have something you are looking for. No impossible. Only Blizzard is able to do great RTS and keep them alive for the long run. But i discover some video, i discover some animations of units. I love the design, something mature, reminder of what was Command and Conquer 3. Well, it is now for few months that i follow this game, and i feel it good, really really good. So i decide to contact them, not sure if they will give me answer. Small studio is way much friendly, and they just accept. Right now, you dont know a lot of thing about the gameplay, tons of questions burst in my mind. So i decide to ask for a lot, and perhaps i will suffer a desillusion. Which is common for my beloved RTS games. So here it is. And what you will read, if it comes true, could be not even a fresh oxygen breath, but perhaps the beginning of a success story. As usual, times will tell the truth, as usual, it will be when you can be able to play the game that you will know if it suits you or not, but roots are here. And multiplayer is one of those. So here is my interview (sorry for the mistakes, both of us are not english speakers) if you have any question, join the discord channel or ask them on their social network. 1- Hi, first of all, can you introduce yourself? Who you are, for how long do you develop video games (i know you have modding on games like CnC3), why decide to go on your own project? 1) Hi! At first we would like to say thank you for your attention to our project. We are small indie-development team, which named Space Crab Development. Yeah we know a funny one name. There are 4 of us: a lead programmer (Vsevolod Miroshnikov), a lead 3d artist (known as Kivi The Bird) who have made such a pretty models only by himself, gamedesigner (Ivan Sokolov), who also writes a plot and working with ingame video and game sound, and a person (Vladimir Skorin) who makes animations, writes shaders and importing all the stuff in Unity game engine. We have to recognize 2 other boys as well - our composer (Roman Levin) and a sketch artist (Constantin Fedorov). They are also doing a marvelous job! Why we are going to make our own project? Hmmm - the first answer will be “Because we can”. If we will go deeper - it will be found that it all goes from our sacred love to RTS games. So once a time we have asked ourselves - why should we couldn’t try and make a game, which we can play with a lot of joy and fun. Something like in old times, while we were running home from school to play Tiberian Sun or Red Alert? So our story begins somewhere between this question and a first project, when we were trying to make a mode for Command & Conquer 3: Tiberium Wars based on the Dune 2000 videogame. 2- What is your two favorite RTS, and why 2) Well, you want to hear something like early Westwood Command and Conquer and Dune? Ok, you are goddamn right! 3- What is for you the most unrated one? and Why? 3) We could not answer that it is unrated but it is KKND - real good strategy. And.. Hmm maybe Battle Realms - that was a really interesting project. 4- More about your game now. We've got three factions (the golden number for any RTS) . Can you precise a bit their background, and what influences you? Okay. In our single player campaign you will meet a confrontation of 3 factions that are: First Industrial Cohort, Earth Liberating Force and a scary one and mysterious faction known only as “Those Robots” with a pretty good lore on the each side. Briefly about all the guys and… erm plastic dudes: First Industrial Cohort is a faction, which represents descendants of the Mars first сolonists. Brutal, heavy and blunt forcing. We were inspired by Harkonnen and Soviet forces in C&C series. Also we have put some our own vision in this faction - so it will be not evil guys by the way. Let’s keep the intrigue! Ah! yes our gamedesigner is Supreme Marshal of Cohort and our 3d artist is dim-whitted Sergeant bodyguard. What about Earth Liberating Force - this is a classical mix of Atreides and USA forces in C&C Generals. As a visit card ELFs are using rare military technologies from the 60s-80s. They are not regular forces. They are soldiers of fortune. Dogs of war - if you like. What about Robots… It is a hard question, because we want to keep a mist of a creepy horror, that is surrounding them. All we can answer, that it will be really different faction with a very special game mechanics. Yes, and well balanced of course. 5- Why MARS 2000? When i think of MARS, i think of red earth as the land of Dune2, I see you have developed a mod for CnC3, is it when your project mutes and that you decide to go yourself? 5) Mars - because all the action takes place on the Mars, and 2000 - because we got an alternative history line so it is only a date, when all the fun, which we will see in the game had begun. 6- Dieselpunk universe is really really rare on the RTS scene. I only know one game that does something like that before, the amazing Rise of Legend with his steampunk vinci faction. What do you love in this background? What does it allow you to do or introduce? 6) At first we have to admit that despite of the fact, that dieselpunk style is used for a big part of the game, primarily this is a First industrial Cohort style. Earthlings will be represented by rare military units from the 60s-80s and walker vehicles. What about Robots - that will be a pure sci-fi and lots of strange and alien things. Dieselpunk environment will be used in the most locations also, but there will be other sets too. All in all we love dieselpunk and we think that is perfectly fits to our game design and Сohort faction as well. 7- Can you precise it a bit? For our resource we made not a trivial decision - it is a very special thing. In a Martian Gen-labs were selected and grown a special type of gene-boosted wheat. This wheat can grow everywhere - even on the full of perchlorates martian sands. Being recycled it became a fuel for all types of vehicles and engines on Mars. Also this grass ##### lots of salts of rare earth (or should we say mars?) metals from the soil, that are deadly useful in production. Huge fields of this culture is an important aspect in the economy and energy management of the red planet. Player will be allowed to build his own base combining production, defence and special structures. Classic C&C system as it is. Infantry influence and power is boosted. Units will have damage types and types of armor. You will gather your roster trying to combine and synergize your units abilities. There will be lots of interesting synergetic things in our game. 8- Will some units have special abilities, that are auto or that you need to activate? 8) Of course yes! Some abilities will be passive, some will be auto activated and some will require manual activation. 9- How works the economy of MARS 2000? By flux as Command and Conquer or Supreme Commander? Meaning you can build without having the whole resource? 9) All the economy will be almost like in C&C series. But there are two exceptions at least. Waterwells can boost your resource gathering production (as a boosted resources in C&C – Blue Tiberium) and Robots will have their own economy, that will depend on the special points that are gathered on “organic processors”. So you still have to gather wheat even if you are a robot) 10- You have three sides, what are the difference in gameplay. I think Robots faction will be later revealed faction, but smells like having a surprise. (as the Goo were for Grey Goo) Cohort — it is massive, heavy-armored units, skillshots, very bad line of sight, that can be fixed with some special units and abilities. All in all Cohort can gather an armored #### that will press and crush the enemy methodically destroying his forces step by step. Earthlings – it is tough well balanced army with a special orders systems (like USA in C&C Generals) and lots of situative abilities. One word, that can characterize them - flexibility. Robots is a micro as it is. Robots will have 2 types of shielding, that can be recharged only on the base. One type of shield can save a robot from a fast and weak attacks (machinegun, autocannon etc), and another will greatly helps against monster damage shots (plasma blast, vortex wave etc). Although Robots is the only faction that could build a special structures on the sand. In a few words: consume, micro, dominate. 11- Can you build everywhere on the map, to have proxy rush (huge smile)? Or perhaps just one faction is able to do it easily. 11) No, building bases is allowed only on the high ground. Yes there will be a plates system as in the Dune 2000. What about a rush - Robots can build their special buffing building even on the sand. 12- On one animation we see a "flame tank" capable of digging .... Will there be some underground unit? 12) It is a special “Dug In” ability that gives “Gornilo” armor bonus. What about underground units - not in the first rosters, but yes. 13- Are cloaked units be invited to the party 13) Hmm can you see them? We are not. But they are here - for sure! Beware! Aerial unit will be present 14- Will there be global power? Or special building to have superweapon 14) Yes there will be some global powers, but it will be heavily balanced until we will reveal them. For example there will be a scrap drop for the Cohort that heavily damages the infantry. Just imagine some zeppelins and balloons throwing lots of scrap metal on their heads! What about Superweapons? Yes, yes and yes again! Cohort will have a special Ultraheavy Cannon “Molot” that will make your enemy sad every 4 minutes. Earthlings will have a heavy air strike. Robots will have a teleporting superweapon that can teleport all the things everywhere on the battlefield. Yes, you can port enemy troops right into his structures and heavily damage it or just move a part of his base into a toxic waste in a broken well. Marvelous! A bit on the campaign (yes, you reader, yes, you will have a real campaign). You have decided to use the motion capture, as it was for all CnC games. You mean chromakey? Yes we use it. But motion capture - no. We animate our units by our hands. Video making is a tough job we are preparing green screen, put the right lighting, put lots of makeup - we have to make us look older (something like +20 years) and dirtier. In real life we are not looking as a “Gastat” who was drinking “Boozy water” from a “Vedro” fueltank all life long. We are making our suits by ourselves finding some things in the second-hands, some on the junk and some are bought on the donations. Long live who support us! We are trying to make a video as an early Westwood to show you a little bit absurd and funny, but although deep and depressive MARS 2000 lore. edit: i was asking about the camera, i will reask them properly 15- How many actors are working with you? Will the player directly be talking by the commander? Zero. All the people in the video is us, our wives and our friends. We have no money to hire a professional actors. Yes we are dreaming about inviting some professional actors. But it is only a dream now. Who knows for how long. What about player… You will see an interesting surprise. And not one! 16- Right know, how long are these cinematics (even if unfinished)? There will be about 45 minutes of video for each faction. 17- Do you manage to ask this awesome JOE Kucan to appear for 2 seconds (sure you will never reveal it but, sounds terrific) 17) Of course that sounds terrific and we would be so much happy if we could attract incredible stars like Joe Kucan for in-game videos or Frank Klepacki for music, but, alas, this is unattainable for us. We are just an indie team of 4 people with zero budget and do everything by ourselves. As for music we already have a great composer in our opinion, but on the other hand we believe our composer would not mind if MARS 2000 will have tracks both from him and Frank Klepacki. But for now this is just a dream anyway. Perhaps we believe that there is a possibility of this if many gamers will want to play MARS 2000 and will want stars of early Westwood C&C to work with MARS 2000. Then if we receive their prior consent and desire fee we can make some goals concerning this in our possible crowdfunding campaign to pay them. 18- Will you say the ton will be closer to Tiberium Red alert1 or Red alert2/3? 18) It will depend on our tests results. We were thinking about Dune. edit: was asking for the tons of cinematic : serious or a bit more unserious/kidding 19- A bit on multiplayer. How many kind of map will there be (desert is logical on MARS, but i guess we can have winter map two, or even underground, with cavern design with beautiful unknown crystals There will be different types of environment. How much – depends from our few resources or from how the crowdfunding campaign will go if we will make it. 20- What about weather effect? Psionic storm? Will there be a cycle day night with effect on the gameplay (like freezing of some units, or need to have fire around yours infantries to support them, or effect on sight of units) There will be some environment mechanics, but mostly in the campaign. As you can see in our videos on youtube.com/mars2000game we have Martian dust storms for now. 21- Is right now, the multiplayer in the center of your game? Yes. One of the most important parts of our game. MARS 2000 is done immediately with the multiplayer, because it is impossible to do this in another way. If you made just a single player RTS, then adapting it to a network play is equal to "rewrite the game from scratch." Multiplayer is not a superstructure over the single player but its part that firmly fused with it. 22- Recent RTS just forgot about classical options of old RTS, will the spectator mod and replays mod available at launch? Both times yes. It is must have options. 22- Will there be an army painter? Not yet. For now there are just housecolors. Maybe in some distant future. 23 - What about color schema? Will there be some beautiful color to choose, or perhaps even a color faction that you pick on the RGB color palette (as you are able to do on OpenRA), allowing players to play with "their color". Yes, you can select your housecolor and its hue. edit: every one will be able to pick his perfect color!!! 24- Will you have a ranked multiplayer? Yes, we will have ranked multiplayer. There will be an easy to start multiplayer, but it will be a hard job to climb the ladder — some tactics and unit mechanics will be strictly demanding of the good APM. There will be a lot of interesting tactics in a rookie leagues, what about our “Diamond” - we can say that it will always be supreme tactics found by players. Our team is interested what it will be. Some mysterious ugly blob... 25- Multiplayer is always a hard work, cause you have to balance factions, but balance the map too. Do you plan to have a beta test? Will you invite some of the best players from Command and Conquer Community? We are hardly balancing all the rosters and making lots of calculations and simulations of the different cases and synergies. There are huge amount of collisions, that we have to count and balance. Soon we will release an pre-alpha version of our game, that would be available for the streamers and maybe for huge C&C and especially MARS 2000 fans. 26- First minutes of RTS can be boring, will we have a scout unit to kill times? Or even to find some bonus (as for Rise of Legends and the timonium for example). Will there be special building to capture? Of course there will be lots of things to do. For example water well control for a resource flow boost or special buildings control. Scout units will be definitely be too. think that now the readers can clearly identify what your game will look like. Sure they will feel that this game could be really really good.... So i let you working on your game. Thank you for the warm words! We will try to do our best! 27- One last question when does this game will be released? (When it's done? Hell i love it!!!!) Aww, release date is one of the most difficult question for almost every indie gamedevs. So we are as a small indie team can't promise anything about dates and TBA. Still we are making every possible effort to do everything as soon as possible. As we have said before, for now we are working hard on pre-alpha for streamers. So to conclude, and cause a bare enthusiasm is not enough, i love what I’ve seen, but you need resources, humans and financial. This is the tribute to be free nowdays. So please if you really love old RTS, support them. Do as i do, become a PATRON (https://www.patreon.com/mars_2000) And yes - we will be glad to receive any donation or help! Every dollar makes our development faster. Wish you the best for your project! Keep passion, that is the key of the success. Thanks again! We are working hard - it is an extremely difficult to do a proper fully-fledged RTS on PC from zero for such a little team as we are, but we are doing it step by step and it becomes better and better. That motivates. Here official links Mars 2000 Facebook Mars 2000 Twitter Mars 2000 Patreon The unofficial discord
  24. Lakaoum

    SETTLERS 8

    Lors de la gamescom un nouveau settlers 8 a été présenté. Oui, il avait été annulé, puis réutilisé en partie en moba mais en changeant de nom. Vous n'avez rien compris? Moi non plus. En revanche le nouveau "setters 8" ressemble à un settlers, avec peu être un peu plus d'escarmouche.
  25. Quand on aime le STR, quand on a connu son âge d’or, on souffre un peu tous les jours de voir la pénurie de ce genre de nos jours. De cette douleur peut naitre de beaux projets. C’est ce que... Lire la suite
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