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La version 1.20 est arrivée !

 

VERSION ACTUELLE : 1.20
en date du : 6 avril 2017

Empreinte : 072a

 

Notes de changements

V 1.20 :

Révélation

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######################### 1.20 ###############################
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###################
# Expansion Features
###################
- States without devastation in a country with positive stability will slowly accumulate progress to become prosperous. Properous states produce more goods and are cheaper to develop in.
- You can now enact edicts in a state, increasing state maintenance by 200% for a benefit for at least one year.
- Ages now have objectives that can be fullfilled, and provide power projection if they do.
- You can now gain splendor though fullfilling objectives in an age, and splendor can be spent on purchasing abilities.
- Abilities for Age of Discovery now scripted and implemented.
- Abilities for Age of Reformation now scripted and implemented.
- You can now start a golden era that lasts for 50 years whenever you have 3 objectives in an age. This can only be done once.
- Abilities for Age of Absolutism now scripted and implemented.
- Abilities for Age of Revolutions now scripted and implemented.
- Added Empire of China mechanics (Mandate initially held by Ming in 1444)
- The Emperor of China now uses Meritocracy instead of Legitimacy. It decays by default and increases for each skill level of hired advisors.
- Countries in the Eastern Religion group and countries with horde Government can now establish Tributary States. The Tributary State subject will be expected to give Tribute every year in the form of Ducats, Monarch power or Manpower.
- Nations can now ask to become a Tributary State under another nation in the Eastern Religion group and/or with horde Government.
- Added "Force Tributary State" Casus Belli available to the Celestial Emperor on neighbouring countries.
- Added force Tributary State peace option.
- Tributary States can now accept or refuse sending tribute. Trust increases if accepted, decreases if refused. A message is sent to the Overlord if refused.
- Tributary States from history are now disabled if starting game without Mandate of Heaven DLC.
- Tributary States can call their Overlord in defensive wars, though accepting the call is optional.
- Tributary States don't get the "Subject Nation" penalty modifier.
- The Emperor of China can now use 20 Meritocracy to enact Decrees that last for 10 years and give various bonuses. Only one can be active at once.
- Five new Subject Interactions for Daimyos.
- Confucian countries now have a Harmony value. Harmony affect Tolerance of True Faith, development cost and legitimacy and increases yearly but is reduced if you convert provinces to Confucianism and when Harmonizing with other religions.
- Confucian countries can now Harmonize with other religions within their group and religion groups. Once a religion has been Harmonized into Confucian teachings, that religion will be treated as a Syncretic religion with no maluses.
- Manchu-culture nations can now recruit banners from Manchu culture states. Banners don't cost manpower, but cost corruption to recruit, and money to reinforce. They also give a discipline bonus.
- You can now give the order to do an artillery barrage for mil power. This creates a breach in the fort, but you need 1 artillery per fortlevel for it.
- Shogunate government type has three special interactions that affect themselves and all daimyos.
- Macro Builder: The new Diplomacy Tab allows you to list all target countries for specific Diplomatic Actions. Clicking an action in the list will open a Diplomacy Dialogue with the target country.
- Shinto countries now have an isolationism level that can be changed through incidents that trigger during the game. There are 8 possible incidents.

###################
# Free Features
###################
- Devastation: Provinces now have devastation counter that goes from 0 to 100%. Scorched Earth & looting now increases this value instead of having separate modifiers. Unrest slowly increases it in a province as well.
- Added Statistics button that opens End game/Statistics view to in-game menu.
- The game now has four different ages.
- Removed Absolute Monarchy from the game, and replaced with a scaling mechanic called Absolutim which is valid from Age of Absolutism.
- Moved religious locks from before the year 1650 to be valid from script in Age of Discovery & Age of Reformation only.
- added better and worse comparisons to other players in statistics page.
- [Art of War] Automatic Fleet Transport now docks to pick up and drop off your armies when possible.
- Replaced old Celestial Empire Factions with new ones that better fit history and their respective roles.
- You can now decide to declare bankruptcy on your own if you have loans.
- Units now use retreat animations during shattered retreat.
- Strengthen Government now increases absolutism by +2.

###################
# Gamebalance
###################
- Mercenaries now get priority in entering the battle inside their unit type (e.g. mercenary infantry gets placed in the middle first)
- State Maintenance is no longer 100% free in the capital area, but is instead -50%.
- Capital State now also have +5% Instition Spread.
- Province limit for CAS when forming SPA as ARA increased to 40.
- Tech impact for administrative efficiency is now 0-30% instead of 0-60%, as absolutism impacts it 0-40% as well.
- Events, decisions & other scripts tweaked to use absolutism.
- Spies no longer are sent home when discovered, but instead have a -100% to network buildup during a year.
- Stabhit peaceoffers have now been restored to 50% of the warscore, and only if warscore is at least 50%.
- You can no longer call in allies that have a truce with someone you are attacking.
- Prussian Militarisation is now 50% harder to maintain now.
- Prussian Militarisation is now less impact on maintenance cost and manpower.
- Victory Cards ticking up/down is now 10 years instead of 20 years.
- Japanese Traditions are now 5% discipline instead of +10%.
- Ottoman Millets are now 20% coring cost reduction instead of 33%.
- You now get the final victory cards even if you haven't fullfilled previous ones.
- A fully maxed victory card adds +1 score each month now.
- Mercenaries now cost twice as much to reinforce.
- Mercenary regiments now cost 10 more as base purchase price, for a static 20, 35 & 40 cost per regiment.
- Reduced Liberty desire from development in vassals. 100% liberty desire at 500 development
- Daimyos no longer count towards diplomatic relations for their overlord
- Shogunate given additional diplomat and envoy travel time to compensate for Diplomatic Relations loss
- Ayuthayan events now give 2 mercantilism rather than 7.
- Can now only ask for at most 50% of another country's trade power.
- Reduced Native American Tech 5 infantry unit pips from 6 to 4.
- Reduced counting_coups idea from 15% morale to 10%
- Spynetworks now decay while being discovered.
- Liberalism now depends on Absolutism.
- Non-tributary subjects are now exempt from most disasters.
- Removed Protectorates, they are now all considered vassals instead. You can do divert trade & seize territory from vassals & send officers to marches.
- Bankruptcies now have less impact on morale, unrest and autonomy, and only last 5 years.
- Will now never be possible to form the the same tag more than once for one country.
- Reduced amount of states from government and technology dramatically.
- RNW should no longer generate areas with more than 5 provinces.
- Having done unconditional surrender now impacts autonomy, war exhaustion and institution spread like you are at peace.
- Devastation now slowly decline if you have unconditionally surrendered.
- All owned provinces have 0 unrest while you have surrendered.
- Nations that has unconditionally surrendered can not take loans, nor go below 0 in treasury, and will automatically dismiss all advisors each month.
- Manually increasing development now also decreases devastation.
- Colonies no longer generate unrest.
- No longer possible to increase autoonomy if you don't have authority to lose.
- Cavalry Ratios removed from techgroup, and added to other modifiers. Default is 50%.
- Steppe Horde government now have +25% Cavalry Ratio.
- Winged Hussars Idea gives +10% Cavalry Ratio now.
- Happy Cossacks Estates give +10% Cavalry Ratio now.
- Sunni Religion lost tolerance own, but gained +10% Cavalry Ratio.
- Tengri lost 2 unrest, but gained +25% Cavalry Ratio.
- Tengri now have 20% cheaper regiments, up from 10% cheaper regiments.
- Subjects occupying a province for you will now automatically discover that province for you.
- There is now a +5% bonus to colonising on the same continent as your capital.
- Bankruptcy now adds devastation to provinces, and clears recent uprising flag.
- The Eight Banners idea for Manchu increases the amount of banners you can raise by 25% for those that have MoH.
- Trust gain on start of game is no longer the same for all subject types.
- Trust loss on start of game due to Historical Rival now applies even for non-subjects.
- Cancel Subject now has war score cost capped at 60% if it cancels PU in succession war over target country and 100% otherwise.
- Sharing of maps can now be done when at war.
- Independent Daimyos that become subjects to Shogun or Emperor will again become Daimyo government.
- Nations in debt and running deficits can no longer buy ships. (aka, infinite money MP exploit.)
- Rebel Occupation is now giving the occupied modifier like other occupation.
- Devastation now have a far less impact on development cost.
- Trade Companies no longer gets counted as territory when it comes to autonomy.
- Subjects that count as independent (aka tributaries), no longer contribute to greatpower score.
- In Debt calculations now calculates current interests, not the one at end of last month. (exploit stopper)
- Going bankrupt now destroys all buildings built in the last 5 years.
- Manually removing a province from a trade company now makes it not produce any goods for 5 years.
- Devastation now have a minor impact on friendly and hostile movement speed.
- Spices now reduce devastation monthly by 0.1 instead of increasing core-cost.
- Provincial bonus from Wool is now +10% local movement speed.
- You can now scorch hostile territory, and now scorching only adds a moderate amount of devastation, but also adds a -50% hostile movement penalty for 5 years.
- Removed Colonial Nation penalty to Settler Chance and Colony growth.
- Daimyo subjects no longer increase your forcelimit by 1.
- A country is now considered to be in debt if having loans at more than 2 years of income.
- You can now claim Defender of Faith even when current holder has positive prestige.
- Core creation cost reduction cap changed from 90% to 80% (before admin efficiency and territorial core reductions).
- Core creation time now can't go below 6 months.
- Fixed bug with AI merchant placement.
- Improved initial placement of merchants.
- Colonial Nations can now start war with neighbours of another religion group.
- Removed rule that you couldn't make a separate peace with the holder of the war goal province.
- Deus Vult is now last idea in religous ideas.
- Subject types that allow Embargo Rivals interaction no longer allow Subject to make their own embargoes.

###################
#AI
###################
- AI now more inclined to boost stability from 0 to 1.
- Low levels of corruption no longer make the AI not declare wars.
- Fixed bug where AI would forget about a fleet with troops on it forever.
- AI should now be more stable in its advisor handling.
- AI will no longer cancel coring and culture conversions when a province is sieged.
- AI will now properly budget for navy updgrades.
- AI will now voluntarily go into bankrupcties if their economy is starting a bad spiral.
- AI armies will now be slightly more careful when on low morale.
- Fixed bug where AI who didn't want to kill your rebels tried to siege back rebel provinces anyway, often leading to engagements.
- Bug fixes and tweaks in AI power balance evaluation during war considerations.
- AI now doesn't like to ally with nations that have gone bankrupt.
- Daimyos and the Shogun will no longer help each other with rebels unless allied.
- Fixed bug that AI couldn't always fire advisors, even when desperately needing to.
- Fixed bugs that made the AI develop in subjects without much reason.
- Fixed issue where AI ordered their units into impossible battles. Orders which they almost always cancelled a couple days later.
- Fixed issues causing AI to break royal marriages too often.
- AI now uses spy actions more based on certain circumstances, rather than just because it can.
- Fixed that AI could take many months to peace out despite 100% war score.
- Improved AI planning for where to send how many and which armies when fighting on multiple fronts.
- Fixed issue that caused AI to recruit way too many mercenaries instead of regular regiments.
- Improved AI colonization.
- Fixed bug where AI sent one more colonist than they could afford.
- AI less hesitant to declare trivial wars.
- AI now makes sure forts are active when rebels are about to rise.
- Catholic nations now better recognize the Treaty of Tordesillas.
- Several small improvements to AI colonization.
- AI is now slightly more brave when carpet sieging.
- Fixed that parts of desparation logic for small AI about to be annexed didn't work.
- AI war allies now consider land given to their subjects in peace deal as given to themselves (not for Tributaries).
- AI no longer privateers where allies have significant trade power.

###################
# Interface
###################
- State view is now a new separate tab with all state-related mechanics there.
- Zone of Control mapmode no longer stripes unowned provinces when you have an unowned province selected.
- Development mapmode now scales to maximum development
- Selecting a country in development mapmode will now limit the scaling and colouring to that country's provinces.
- Tooltip for spy network size in your own country's diplomacy view will now list all the active spy networks you have.
- Navies can no longer be colored in "condottieri enemy" orange/brown.
- "Independent Nation" modifier changed name to "Base", which applies to all countries. "Subject Nation" applies penalties instead to compensate for this.
- Swapped icons for having colonies and being a colony in diplomacy view to conform to convention for other subject types.
- Added tooltip for when truce blocks offensicve alliance calls.
- Fixed so that stability cost modifiers are shown even when they add up to 0%.
- Fixed that Goods Produced tooltip didn't properly show global modifiers.
- Added an alert for being able to enact a Decree.
- Added a new ledger page to show accumulated score per age.
- Can now sort by impact of modifiers in development view of the macrobuilder.
- Added message for when golden era ends for the player.
- Added a mapmode for devastation.
- Discovered Spynetworks now have their size colored red in the outliner.
- Absolutism icons now tell you how much various actions impact them.
- Improved tooltips for economyview buttons.
- Create Dependency interface now shows more than 3 nations at a time.
- Improved tooltips in leader-select panel.
- Manpower no longer overflows in ledger.
- Rebel progress decaying now tells you how much it will decay each month.
- Ahead of Time bonus/penalty now updates while technology screen is open.
- Mothballed fleets will now tell you how much it would cost to upgrade them, and not just that its impossible due to being mothballed.
- Added tooltip for when natives that cant build ships cant send colonists to islands.
- Favor Tooltip text now shows date of next favor.
- Discovered spies now tell you when they are effective again in the tooltip.
- Added "d" shortcut for opening state edict view in state view.
- Added "Include territories" checkbox to macro builder development view.
- Can now select buildings in building macro view even if all valid provinces already have them.
- Counter tooltip in combat now lists regiment category.
- Fortlevel is now displayed properly in the province interface with a tooltip.
- Macro builder building view will now show an icon when you cannot afford to build a building in any province.
- Right clicking on constructions on the map will now cancel them when macro builder is open.
- Window for accepting a military access request now lists the countries the requester is at war with.
- Macrobuilder development map icons now show the province's estate and trade good as icons instead of total development.
- Macrobuilder development entries can now be clicked to zoom on the province.
- Ship Durability is now shown in the mil view.
- Macrobuilder estate map icons now show the province's trade good.
- Added an coalition icon in peaceview which will appear if your peaceoffer will cause countries to join a coalition against you.
- Tooltip for missionaries now say expected day of finish, not just month and year.
- Disaster tooltip now says when the disaster will start.
- Description for Break Vassalization now tells you of the effects (prestige and opinion) it will have.
- Added icons instead of just letters in Estates outliner.
- Liberty Desire tooltip now shows what countries' strength are considered in "Relative Power".
- Fixed bug where vassal target's allied vassals were listed in war declaration window (and said they wouldn't join).
- War declaration window is now bigger in larger resolutions.
- Subject Interaction sub window is now bigger in larger resolutions.
- The Ledger now has filters for showing only Allies, Rivals, War Enemies, Countries with Positive/Negative attitude or other Players (in MP).
- Imperial Authority now updates when the window is open.
- Moved War Overview shields a little bit to the left to avoid overlap with membership buttons.
- Ledger: Rows with data for your own country now has a special background to make it easier to spot.
- There is now a special message type for your subject joining in a war against you.
- Added a 'cv' console command now, that prints important version information, and also copies all text to the Clipboard.
- Added Improve by Value to macro builder building province list.
- Can now sort by improve value (modifier divided by cost) in macro builder development view.
- Macro builder building interface now shows sailor increase.
- Fixed that some visual effects in provinces disappeared and didn't come back if they went out and in of the camera's view.
- Different levels of devastation now cause different intensity of smoke particles.
- "The X Area" now reads "the X Area" instead.
- Fixed "Will arrive in" tooltip saying January year 1 for new armies.
- Can no longer sort macro builder development entries by ascending improvement amount/value.
- Siege View: New siege graphics for asian countries.
- Your own Liberty Desire can now be seen in Subjects View.
- Liberty Desire tooltip for subjects now colours increased LD as green and decreased LD as red.
- Defender of Faith tooltip will now complain about less stuff if the religion group doesn't even allow it.
- Prestige Effect now says the name of the country if not self.
- Transfer Trade Power treaty now explicitly says the country will be forced out of their Trade League (if any).
- Popup informing you that overlord placated your rulers now shows correct liberty desire change.
- Can now zoom on provinces in macro builder culture view by right clicking on the buttons.
- Text explaining a royal marriage will no longer list legitimacy reduction for countries that don't use legitimacy.
- Added missing "Verification email sent" localisation in launcher account setup.
- Claiming Defender of Faith from another country now also gives a confirmation window.
- Tooltip for current Defender of Faith now explains why you can't currently claim the title.
- Description for why you can't claim defender of faith now uses standardized date format.
- Transfer Occupation list is now sorted by name.
- Clicking on trade centers on the map will no longer take you out of the Macro Builder while it is open.
- Improved tooltips in military view to follow standards.
- Added clarification to tooltip that Claiming Throne gives a Force Personal Union Casus Belli

###################
# Usermodding
###################
- "create_march" and "vassalize" effects now properly clear alliances etc.
- Added 'any_province_in_state = {}' & 'all_province_in_state = {} 'triggers.
- Added 'every_province_in_state = {}' & 'random_province_in_state = {}' effects.
- Culture & culture groups now have modifiers for country & province.
- Subject type rules can now be modified through script (common/subject_types/).
- Added trigger 'current_age = x'
- Added trigger 'num_of_continents = x'
- Added trigger 'has_age_ability = <ability>'
- Added trigger 'splendor = x'
- Added effect 'add_splendor = x'
- Added new country modifier 'claim_duration' which affects duration of claims.
- Added new rules can_chain_claim,free_maintenance_on_expl_conq, can_colony_boost_development & attack_bonus_in_capital_terrain.
- Added new province modifier 'religious_conversion_resistance' which increases resistance to conversion from reformation centers.
- Added new country modifer 'placed_merchant_power'
- Added new country modifier 'ship_power_propagation'
- Added new country modifier 'institution_spread_from_true_faith'
- Added new country modifier 'prestige_per_development_from_conversion'
- Added a 'num_accepted_cultures = x' trigger.
- Added a 'absolutism = x' trigger.
- Added an 'add_absolitism = x' effect.
- Added a new country modifier 'administrative_efficiency'
- Added a new country modifier 'local_years_of_nationalism'
- Added a new country modifier 'core_decay_on_your_own'
- Added a new country modifier 'autonomy_change_time'
- Added a new country modifier 'rival_change_cost'
- Added a new country modifier 'rival_border_fort_maintenance'
- Added a new country modifier 'harsh_treatment_cost'
- Added new rules can_bypass_forts, ignore_coring_distance, force_march_free.
- Added a new country modifier 'reduced_liberty_desire_on_same_continent'
- Added a new country modifier 'backrow_artillery_damage'
- Added a new country modifier 'enforce_religion_cost'
- Added a new trigger 'has_unified_culture_group = yes/no'
- Added a new trigger 'has_commanding_three_star = yes/no'
- Added a new trigger 'num_of_owned_and_controlled_institutions = x'
- Lots of refactoring on how subjecttypes are checked through script.
- Checking num_of_(subject type) can now be done by putting vassal type = (num of vassals). Tributary = 2 would check that the country has at least 2 tributaries.
- Added a new modifier called 'liberty_desire_from_subject_development'.
- Added trigger-scope 'all_state_province = {}'
- Added "mandate" console command (adds mandate to Emperor of China).
- Added monarch_admin_power modifier, adding admin power to future monarchs and Consorts from that country.
- Added monarch_diplomatic_power modifier, adding diplomatic power to future monarchs and Consorts from that country.
- Added monarch_military_power modifier, adding military power to future monarchs and Consorts from that country.
- Moved Prussian Government monarch military power bonus to Prussian Monarchy rank modifiers
- Added meritocracy modifier, adding yearly meritocracy
- Added skill_scaled_modifier to advisor types that get multiplied by their skill level.
- Added MIN_ASKED_TRADE_POWER and MAX_ASKED_TRADE_POWER to defines. These control the minimum and maximum amount of trade power than can be asked from another country peacefully.
- same_continent trigger can be used to check if two provinces are on the same continent. Countrytags will automatically evaluate as their capital.
- Added create_subject effect.
- Added is_subject_of_type, can_create_subject_of_type triggers.
- Added "tributary", "make_subject" console cmds.
- "yesman" console command now only works when the sender of the action is the player.
- Added customizable localization.
- Added modifier artillery_bonus_vs_fort = x.
- Added uses_isolationism (= yes/no) trigger.
- Added isolationism (= value) trigger.
- Added incident_variable_value (= { incident = incidentname value = [value] }) trigger.
- Added is_incident_potential (= incidentname) trigger.
- Added is_incident_active (= incidentname) trigger.
- Added is_incident_happened (= incidentname) trigger.
- Added is_incident_possible (= incidentname) trigger.
- Added add_isolationism (= value) effect.
- Added set_isolationism (= value) effect.
- Added add_incident_variable_value (= { incident = incidentname value = [value] }) effect.
- Added set_incident_variable_value (= { incident = incidentname value = [value] }) effect.
- Added if trigger.
- Added support for "else" inside the if trigger.
- Export to variable now takes average_autonomy_above_min, average_effective_unrest, num_of_rebel_armies, num_of_rebel_controlled_provinces.
- Big performance improvement to script defined variables.
- cav_to_inf_ratio is no longer a techgroup variable, but a normal modifier.
- on_province_owner_change's scope now has the previous owner as FROM scope.
- Added a local_monthly_devastation modifier.
- Added add_harmonized_religion = religion effect.
- Added triggers any_state & all_states, which checks first province in a state for all states
- Added in_golden_age = yes/no trigger.
- Added num_of_banners = x trigger.
- Added num_of_harmonized = x trigger.
- Added add_trust effect with optional mutual = yes (Example add_trust = { who = JAP value = 10 mutual = yes}).
- Split local_movement_speed into local_friendly_movement_speed & local_hostile_movement_speed.
- GUI files now support if_resolution = { [...] } for moving/changing stuff depending on the resolution.
- added new modifiers: war_taxes_cost_modifier, siege_blockade_progress, warscore_cost_vs_other_religion, mercenary_discipline country scope modifiers.
- owns_or_vassal_of trigger renamed to more correct owns_or_subject_of. Old trigger still maps to the new one for compatiblity.
- Added owns_or_non_sovereign_subject_of trigger, excluding Tributaries.
- country_or_vassal_holds trigger renamed to more correct country_or_subject_holds. Old trigger still maps to the new one for compatiblity.
- Added country_or_non_sovereign_subject_holds trigger, excluding Tributaries.
- Added FORM_MARRIAGE_HIGHER_PRESTIGE to defines for legitimacy change on royal marriage.
- Added FORM_MARRIAGE_HIGHER_LEGITIMACY to defines for legitimacy change on royal marriage.
- Added remove_advisor_by_category effect. (=ADM, =DIP, =MIL)
- Can now use primary culture, religion, religious group as prefix for event pictures.

###################
# Script
###################
- Coptic religion should now be easier to tell apart from Fetishism on the map.
- It is no longer possible to lose Prussian Monarchy via the Noble Estate disaster.
- Pagans can no longer take their conversion to X decisions if they are subjects.
- Renamed the Gascogne province to Bordeaux.
- Pyrenees area renamed to Gascony, now includes Bordeaux.
- Viscaya, Navarra and Labourd are now part of the new Vasconia Area.
- Jaen is now part of the Lower Andalucia Area.
- Granada is now part of the Upper Andalucia Area.
- Forming Tibet now requires Vajrayana religion.
- Dispositio Achillea now checks directly for union with Ansbach instead of number of unions in option B.
- Added Garhwali Ideas.
- Added 30 new provinces in China, Mongolia, Manchuria and the Altishahr.
- Added 14 new provinces in Japan.
- Added Akamatsu tag in Japan.
- Added Chiba tag in Japan.
- Added Isshiki tag in Japan.
- Added Ito tag in Japan.
- Added Kikuchi tag in Japan.
- Added Kono tag in Japan.
- Added Ogasawara tag in Japan.
- Added Shoni tag in Japan.
- Added Satake tag in Japan.
- Added Toki tag in Japan.
- Added Utsunomiya tag in Japan.
- Added Tsutsui tag in Japan.
- There are now separatist rebels in the Semien province in the 1444 start.
- The Capital of Hawaii when colonized will now be Honolulu in most start dates.
- Adjusted the terrain of the Castille-Portugal Border a bit.
- Split Japanese Seazones to better account for the greater number of ports.
- Added is_emperor_of_china trigger.
- Added imperial_mandate trigger (checks if Mandate is >= value.)
- Added empire_of_china_reform_level trigger (similar to HRE reform level trigger.)
- Rajput Resistance idea now reduces war exhaustion instead of war exhaustion reduction cost.
- Rajput Trading houses idea now gives trade efficiency instead of Trade steering.
- Added dismantle_empire_of_china (= true/false) effect.
- Added set_emperor_of_china (= countrytag) effect
- Added add_mandate (= value) effect
- Added set_mandate (= value) effect
- Added on_chinese_empire_dismantled OnAction
- Country Specific disasters will now always be visible so you'll know ahead of time when they may happen.
- Some existing year checks now instead change for current age in events and decisions.
- The Peasants War disaster can now only trigger in the Age of Discovery.
- The Religious Turmoil disaster can now only trigger in the Age of Reformation.
- The Liberalism disaster can now only trigger in the age of Revolutions.
- The English Civil War disaster now triggers in the age of Absolutism.
- The French Revolution now triggers in the Age of Revolutions.
- The French Wars of Religion disaster now triggers in the Age of Reformation.
- The English Civil War disaster now triggers in the Age of Discovery.
- The Castilian Civil War disaster now triggers in the Age of Discovery.
- The Counts Feud disaster now triggers in the Age of Reformation.
- The Time of Troubles Disaster now triggers in the Age of Absolutism.
- The Swahili states now start the game with the Feudalism institution.
- Added meritocracy (= value) trigger.
- Added add_meritocracy effect.
- Added set_meritocracy effect.
- Hejaz is now a vassal of the Mamluks in 1444.
- Carribean region now belongs to the Central American Subcontinent.
- Esen Choros now starts with the Inspiring Leader Personality and the Goal Oriented Leader Trait.
- Soba is now an inland center of trade.
- Daimyos that no longer are subjects to Japan will now become independent daimyos, a new government form that have all three ranks.
- Timurid Mission to Invade India now also gives Horde Unity as a reward.
- Mewar now starts with a core on Marwar. In starts after Marwar comes into being Mewar loses that core.
- Mollucan idea for colonist has now been moved from third to fifth place.
- Added harmony ( = value [0,100] ) trigger.
- Added harmonization_progress ( = value [0,100]) trigger.
- Added add_harmony ( = value [0,100] ) effect.
- Added add_harmonization_progress ( = value [0,100] ) effect.
- Added Events for Tributary States and their Overlords.
- Random Event A Golden Era for our culture now gives a better benefit and has more sensible triggers.
- Updated description of Judaism to reflect more starting jewish provinces since patch 1.19.
- Added add_harmonized_religion history cmd.
- Added is_harmonizing_with_trigger ( = <religion or religion group>, country/province scope).
- Added has_harmonized_with trigger ( = <religion or religion group>, country/province scope).
- Added support for "else" in if effects.
- Added Confucianism Events.
- Added Japanese Incidents
- Forming Austria now gives permanent claims on Inner Austria and Austria Proper.
- Semien, Damot, Ennarea, Kaffa, Janjiro, Welayta, Shewa and Medri Bahri will now all use Ethiopia's DLC units for those that have them.
- Hadiya will now use the Somali DLC units for those that have them.
- Dongola and Beja will now use the Nubian DLC units for those that have them.
- Bengal and Burma regions should no longer have the same color in the region mapmode.
- A number of sea zone names adjusted to better fit their actual location.
- Many Advisor related events now give meritocracy effects if the country triggering them is the emperor of China.
- Added text for the event to dismantle the empire of china.
- Samarkand is now an inland center of trade.
- Trade Nodes will now never transcend area borders. Provinces in the same area will belong to the same node. What provinces belong to what trade nodes have also been changed in many places globally.
- Changed Millets' name and description to Kanunnames.
- Isfahan is now an Inland Centre of Trade.
- Changed a number of Trade Node colors to avoid similar colors bordering eachother.
- Can now play as a peasants republic in nation designer.
- Damascus is now an inland centre of trade.
- The Kongo river now has an estuary modifier in Ngoyo.
- Jeddah is now a coastal centre of trade.
- Tripoli is now a coastal centre of trade.
- Jenne is now an inland center of trade.
- Removed Kizilmak Estuary and instead added Center of Trade in Sinope.
- Thesaloniki is now a Coastal Center of Trade.
- Regensburg is now an Inland Center of Trade.
- Smolensk is now an inland Center of Trade.
- Milan is now an inland Center of Trade.
- Harer is no longer a Center of Trade.
- Kabul is now an inland Center of Trade.
- Magdeburg is now an inland Center of Trade.
- Japan tag is now only used for united Japan. Shogunate is transferred when Kyoto is captured.
- Added Ashikaga tag.
- Ayuthaya, Lan Xang, Khmer, Dai Viet, Champa, Malacca, Ryuku, Kara Del and Sarig Yogir now start the game as tributaries to Ming.
- Savoy now uses a flag from a later date in the period to avoid confucion with the flag of Denmnark.
- Effects giving you advisors now tell their effect in the tooltip.
- Naples is now a Coastal Centre of Trade.
- Updated Consulate of the Sea for new Trade Centres.
- Rewrote Neapolitan Ideas.
- AI Crimea no longer weighs the option to volountarily submit to the Ottomans higher just because the Ottomans are also AI controlled.
- Lowered base chance of AI Crimea accepting voluntary submission to Ottomans.
- Added disaster for Empire of China that does not accept atleast 2 Chinese cultures.
- Added 6 new provinces to Korea.
- The death of Haji Giray event will no longer trigger if Crimea is at war when Haji dies.
- Trade Company building is now called Trade Station to reduce confusion.
- Change Government Country Decisions have a cooldown of 25 years.
- Added end_incident (= incidentname) effect.
- Rebalanced, re-wrote and/or edited existing Japanese events.
- Added 8 Shinto Incidents.
- The National Bank Event now let's you choose between 50 years of inflation reduction or 50 years of reduced interest costs instead of changing your loan size.
- Added Disaster for the Empire of China when bordered by a strong, independent Horde.
- Iron and Copper can now appear in more provinces in the Americas.
- Added Court and Country Disaster.
- Ottomans no longer start with cores on Ramazan and Dulkadir.
- Changed titles and descriptions of Administrative Technology levels 26 and 29.
- Shan now has a color that's not as close to Mings.
- Updated triggers for colonial nation naming to now more closely match their geographical locations.
- Mongolia now has ruler history back to Kubilai Khan (no gameplay effect).
- Added ruler traits to various event-spawned historical rulers.
- Added Meritocracy Events.
- Added "is_dynamic_tag" trigger.
- Added Korean Dynamic Province Names.
- Added Ditmarscher Ideas.
- Added Imagawa Ideas.
- Added Hatekayama Ideas.
- Kyoto now starts with the Heian-kyo permanent province modifier.
- Owari now starts with the Jingu permanent province modifier.
- Musashi now starts as a Coastal Center of Trade.
- Added Amago Ideas.
- Added some Ainu dynamic province names.
- Added Hosokawa Ideas.
- Added Yamana Ideas.
- Added Uesugi Ideas.
- Added Date Ideas.
- Added Shoni Ideas.
- Added Ogasawara Ideas.
- Added Otomo Ideas.
- Added Ouchi Ideas.
- Added Utsunomiya Ideas.
- Added Ashikaga Ideas.
- Added Toki Ideas.
- Added Satake Ideas.
- Added Takeda Ideas.
- Added Ando Ideas.
- Added Chiba Ideas.
- Added Shimazu Ideas.
- Added Ito Ideas.
- Added Isshiki Ideas.
- Added Tsutsui Ideas.
- Added Kikuchi Ideas.
- Added Kono Ideas.
- Added Nanbu Ideas.
- Added Shiba Ideas.
- Updated Japanese Ideas to reflect that Japan is now a unification of the Empier of Japan.

###################
# Bugfixes
###################
- Fixed bug that trust penalty from using Break Alliance action was applied twice.
- Fixed not being able to see active rebel progress in subjects.
- Battles should now not end if there is enough reserve still waiting to fight.
- Replaced "Meath" with "Pale" in tutorial.
- Fixed bug with when armies are colored as "condottieri enemy".
- Missions now choose between target provinces/countries randomly, instead of always choosing the lower inexed.
- Fixed issues with Random New World due to how regions and areas were handled (exploring navy getting stuck for example).
- Golden Horde and Great Horde now both use the Golden Horde Unit Sprites.
- Ottoman mission to conquer Egypt no longer requires owning Hejaz (as there's a separate mission for that).
- Added missing localization for the ad-Dahna area.
- Fixed problem with decision to form Spain diplomatically.
- HRE: Fixed Emperor losing electorship if their new ruler does not immediately have an heir.
- Retreating logic now treat Condottieri as belonging to their employer.
- Your aristocrats will no longer worry about your regency council being unmarried and childless, no matter how old it is.
- The nobility estate disaster will no longer permanently remove the Ottoman government.
- Unit view will no longer reset when units are being merged by army template builder elsewhere in the world.
- Units will now get properly exiled (instead of stuck) when ending a war while having another war active.
- Fixed a crash when selecting another bookmark after creating a custom nation.
- Campaign Statistics: Longest reign is now counted from game start if starting ruler was inaugurated before this.
- Campaign Stats: Best Province now set correctly when annexed
- Campaign Stats: Fixed Disasters stat not set correctly
- Mapmode shortcuts in future versions will now be saved by name instead of index, meaning the mapmode shortcuts will not reset when switching between versions that have the same valid mapmodes.
- Fixed "Ghost Custom Nation" exploit.
- Power cap can no longer go below 999, even if you have abilities reducing power costs.
- Ottoman harem politics will be a bit less accusatory.
- Pretender rebels should now properly end the internal conflicts disaster.
- Fixed issue which could result in the event target not being saved properly in consort event 61 if you had no own religion provinces. The problem resulted in no province effect from either option and a misleading tooltip.
- Cleaned up some duplicates in database files.
- Added missing effect limit to tengri event 6 that sometimes could make it target a province that already had its associated modifier.
- Dongola is now rank 1.
- HRE and Empire of China no longer get a few ticks of influence calculated at the start of the game.
- Fixed typo in global trade institution spread modifiers that made it not spread as quickly as it should in high trade power provinces.
- Rohilkhand now has Hindvi culture.
- Consort Event for choosing home province of Consorts family will now target more viable provinces.
- Fixed localisation bug in consort event that failed to refer to consorts dynasty.
- Fixed some issues in later start dates history.
- Fixed inconsistencies in kill_leader effect.
- Turkish culture province names no longer have 2 provinces going by the name of Sirem.
- Fixed Typo in Malaccan flavor event 2.
- Ruthenian Ideas will now be available even if you form Ruthenia as a Byelorusian tag.
- Fixed crash when forming nations.
- The Death of Adolf VIII will no longer have an option to secure schleswig unless Holstein actually owns Schleswig.
- Sozak now starts with a Kazakh Core.
- Prussian Missions now check that they don't target their own vassals.
- Moving Capital to St Petersburg now no longer always makes the province Muscovite.
- There should no longer be any risk of getting a regency council from the Scheming bureaucracy event.
- Fixed bug that game could automatically unpause upon OOS.
- Seven Cities Event 400, The Survivor, will no longer trigger for African countries.
- Exclusion criteria for kind hearted personality will no longer look to the ruler if it is being applied to an heir or consort.
- Fixed missing equal sign in Austrian flavor event.
- Fixed missplaced quotationmark in Cree country file.
- Mission to build colony to city will now apply correct modifier even if a colonial country is formed on the same day.
- Only Christian countries can now get the last jousting tournament.
- Fixed crashbug with condottieries.
- Fixed saved diplomatic actions (e.g. Alliance requests) only working if loading save from in-game menu.
- The Printing Press institution will no longer spawn at 100% in more than one place at the same time when it's born.
- Subjects now get Aggressive Expansion for taking land if the subject type can wage war with the previous owner of the province.
- Fixed alliances braking when they shouldn't when becoming subject.
- Fixed Revoke Core being blocked in Humiliate Rival CB.
- Fixed an out of sync in kill_leader effect.
- Added on_accept_tribute, on_refuse_tribute on_actions.
- Fixed misspelling in Nitran Ideas.
- Cross and Crescent events "Shiite and Sunni" and "Sunni and Shiite" no longer spawns rebels in all provinces that are wrong religion. Instead they'll spawn in just one state. They will also only trigger if the above is possible.
- Thirty Years War events that refer to La Rochelle now targets the right province.
- Province View: Fixed convert religion button tooltip not showing why when disabled.
- Cavalry Flanking from Country Ideas now only affect Cavalry, not all units.
- Fixed a CTD in outliner from spying.
- Republican Outcome of the Polish royal struggle will now clear some country modifiers that would otherwise remain until end of game.
- Asian countries that cause the birth of the Colonialism institution will now not have a text refering to crossing the Atlantic.
- Eleni/Helen of Ethiopia from Ethiopian flavor events or from Women in History events will now have the righteous trait regardless of how you get her.
- Loan repaid message will now have a ducat symbol instead of a sum of unclear origin.
- A country that converts from christianity will no longer fault another country for closing down the patriarchate.
- Odds for Burgundian inheritance will now be more consistent regardless of validity of candidates.
- Fixed exploit with adding province to HRE multiple times during lag.
- Fixed a bug that would cause economy screen to miscalculate when playing a rebellious subject.
- Fixed extra "1" in provinceview.
- Invested Papal Influence no longer dissapear at a tag-change.
- Great Powers Influencing now affects powergain is tooltips and values at all places.
- Hostile victory cards are now shown as negatives in score tooltip, even if you don't have victory cards yourself.
- Dismiss Advisor button now enables if you get enough money while screen is open.
- Improved error handling and stability when saving local save games.
- Army and Navy Tradition should now be capitalized consistently.
- Fixed missing text from personality options for random event 6004, 'Vatican Infiltration'.
- Fixed grammar in loadingtip about Ottomans.
- Impact of new cap after embracing an institution will no longer think it can be lower than 999.
- Force Removed rivals are now saved in the savegame.
- Idea finishers impact on Estates now clarify its an impact on monthly loyalty.
- Fixed issue which made some culture countries always get feudalism institution, even if placed in the new world.
- Fixed bug that Colonial Nations didn't transfer trade power to overlord when loading a bookmark.
- Fixed crash when forming nation that had previously existed and was colonizing provinces when previously annexed.
- A Tribal Succesion Event now use correct text for its button.
- Fixed an exploit regarding colonists in tradecompany regions.
- Fixed a text error in the tooltip for defender of the faith.
- Fixed issue where the "Question of Province X" Subject Interaction event could do weird things if it triggered for two countries in the world at the same time
- Subjects can no longer form Trade Leagues.
- Cancel Subject and Union With can no longer be selected on for the same country in a peace deal.
- The event "Family Ties" will no longer trigger if the home country of your consort has been annexed.
- Changing government away from Parliament ones now removes parliaments properly.
- Effects giving faction influence will no longer be displayed if you don't have that faction in your country.
- Large Estates names are now cropped in outliner, not forcing 2 lines.
- Fixed bad dlc check for hagia sophia mosque conversion.
- Macro Builder Diplomacy Tabs have shortcuts a,s,d,g,z,x,c,v.
- Game now correctly refers to the Church building in the tutorial
- Fixed support rebel dialog showing as empty if the only supportable rebellion was small enough.
- Fixed typo in event 6115, "Our Army is not so grand".
- Fixed wrong pronoun in personality event 34, Economics of an Empress.
- Parliament Event 1 will no longer try to assign seats to non-state provinces.
- Corrected typo of the province of Matrega which was referred to as Mantrega.
- Fixed spammy appearence of Fetishist event 420.
- Idea Group Event 1301 - Nobles Worried will now refer to influential families instead if you are a republic.
- Fixed province of Piekouagami being named Piekougami.
- Fixed bad scope for mtth modifiers of colonial event 1
- Province 1747 - Caceres, Renamed to Extremadura to avoid confusion with Caceres in South America.
- Fixed that Transfer Trade Power cost 0% war score when the target was not in the war (e.g. trade league member).
- Fixed bug that condottieri movement over strait was not cancelled when strait got blocked for hiring country.
- Condottieri can now walk into Terra incognita when the hiring country is at war with the target.
- Fixed exploit that would allow sending more diplomats than were actually available.
- Daimyos can now take land in independence wars without demanding independence.
- The option for Colonial Country Event 10 'Colonial Wars', that previously temporarily disabled the colonial conquest casus belli, now gives a penalty to claim fabrication for 10 years.
- Fixed bad target for opinion modifier in Arawak flavor event 2.
- Fixed typo in description for Ethiopian Country Idea, "Hostile Borders".
- Campaign Stats View: Fixed player's own avarage kills/losses per year not shown correctly.
- England is no longer an English Monarchy at all start dates.
- Fixed that opinion penalty from privateering only happened on those collecting from trade in a node.
- Disaster modifiers will now get removed when a country breaks.
- Can no longer make countries you have a truce with as a co-belligerent when declaring war.
- Level 3 advisor events should now pick right pronoun for females.

 

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Un premier correctif :

 

VERSION ACTUELLE : 1.20.1
en date du : 11 avril 2017

Empreinte : 07f1

 

Notes de changements : 

V 1.20.1 :

Révélation

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

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La 1.23 est donc sortie hier : 

 

image.thumb.png.87b53b57980167a6b854b9e70f981cab.png

 

VERSION ACTUELLE : 1.23.0
en date du : 16 novembre 2017

Empreinte : ????

 

Notes de changements : 

V 1.23 :

Révélation

##############################################################
######################## 1.23 Persia ############################
##############################################################

###################
# Expansion Features
###################
- You can now select your Trading Policy in Trade Nodes where you have a merchant present.
- Added Army Professionalism
- Added Professionalism abilities: Supply Depot, Refill Garrison, restore manpower, half price generals and reduced reserves morale damage
- Unit View now changes based on your Army Professionalism level
- You can now slacken recruitment standards to give up some Army Professionalism for Manpower.
- You can now Drill your armies to make them better in Combat and to gain Army Professionalism
Generals in charge of drilling armies now can gain additional pips in Fire, Shock, Maneuver and Siege.
- Muslim nations now have Schools
- Muslim nations can invite Scholars from other schools
- Muslim countries can now benefit from their Mysticism and Legalism and progress back towards the middle.
- The Mamluk Government will be able to select their new ruler from several accepted cultures and use interactions based on that culture
- Mamluk Government Rulers now get their Claim based on the percentage of their culture in State Cores.
- Added Tribal Allegiance for Tribal Federations, allowing a passive bonus and use of interactions
- Feudal Theocracy added with unique abilities: Seize Clerical Holdings, Invite Minorities and Sanction Holy War
- Iqtas can now set their Taxation Policies.
- Added Janissary unique units
- Ottomans Government can assign Pashas to States
- Added compact battle results
- Added the ability to Name Generals
- Advisors can now be promoted up to level 5 for a cost, if they are of a promoted/same-group culture
- It is now possible to send missionaries to your Subjects' provinces, converting provinces to their religion.
- Unit View - Conform To Template: You can now select an Army/Navy Template from a list that the unit will conform to. Subunits not matching the Template will be detached into a separate unit and missing subunits will be built, move to and merge with the original unit until it matches the Template.
- Unit Templates are now available if you own either the Art of War or the Cradle of Civilization DLC.
- You can now exploit the development of your provinces for shortterm bonuses.
- Added two comparative ledger pages for compare army quality between nations.

###################
# Free Features
###################
- Added 80 provinces in the regions of Anatolia, Mashriq, Egypt, Arabia, Caucasus, Khorasan, Central Asia and Persia and redesigned the surrounding regions.
- Added the trade goods Incense, Livestock, Gems, Paper and Glass to the game.
- Monarchs, Heirs, Consorts & Advisors now have culture and religion.
- Added sound effect when opening celestial empire factions (when Mandate of Heaven DLC is not enabled).
- Added sound when winning/losing a debate in Parliament.
- Minor optimisations to game.
- Added 20 Achievements.
- Added Two Manufactories: Farm Estate (ADM tech 6) for Grain, Livestock and Wine. Mills (ADM tech 16) for Paper, Gems, Glass, Tropical Wood and Chinaware.
- Added Startup Screen, detailing your nation and its surroundings' situations.

###################
# Gamebalance
###################

# Economy
- Subjects again give their overlord the glory of owning all provinces of the subject's culture instead of keeping it for themselves for Age Objectives
- You can no longer have less than -90% Advisor Cost.
- Maintenance cost of a subunit is no longer modified by any local recruitment cost modifiers on the province it is from.
- Chinaware now gives 0.12 Republican Tradition instead of 0.012.
- Mountains are now 35% development cost penalty instead of 50%.
- Deserts are now 50% development cost penalty instead of 35%.
- Tea is now connected to the Plantation Manufactory rather than the Trade Station one.
- Terrain now uses cs_only_local_development_cost so we no longer have garbage provinces because it is a forest.

# Governments
- Increased Mandate cost for reforms from 50 to 70
- Added Federal Republic and American Republic government types back to the game (available through the American Dream DLC).

# Religion
- When a conversion is finished, any bonuses/penalties go to the owner of the missionary. Papal Influence and Karma bonuses require the two countries to have the same religion, Harmony penalty does not.
- Guru Har Krishan now gives tolerance of true faith in addition to his old effect.
- Birth of Sikhism will now convert up to 3 provinces and give religious zeal.
- Mysticism now gives the bonuses previously associated with high piety.
- Legalism now gives the bonuses previously associated with low piety.

# Units
- Naval exploration missions can now be canceled while the fleet is in port or supply range

# War & Peace
- Fort rules: When a unit stops being exiled, its Return Province and Previous Province are now cleared.
- Amount of pips from tradition is now 6-18 instead of 7-17.
- When a Tributary Overlord denies a Call to Arms from their Tributary, they no longer get any truce with each other.

###################
# AI
###################

# Diplomacy
- Overseas subjects may now declare independence wars even when Disloyal (as opposed to Rebellious).
- AI Shogun no longer desires Daimyos as Tributaries.
- Fixed AI occasionally deciding to break an alliance for no reason, only to realize their mistake soon thereafter (causing annoying and misleading alert spam).
- When considering a coalition or religious league war, the AI now trusts its allies to contribute more than usually.
- Increased YOLO factor for declaring independence and religious league wars.
- Fixed that Daimyos were far too often friendly towards each other.
- AI Trading Cities will no longer form alliances with other countries than their Leader.
- AI no longer builds spy network in non-neighboring rivals just because it can.
- Further tweaked down aggressiveness.
- Fixed: An AI considering war against an HRE member normally considers whether the Emperor's allies will join. This did not happen if the war target was also allied to the emperor.
- AI now more pessimistic when estimating help from allies before declaring a war.
- Fixed bug that caused AI to only start Trade Companies when they had no tech cost penalty from institutions.
- The alert that tells you an ally will break your alliance now also tells you why.
- AI is no longer prevented from seing the player as a long term threat to work against on normal difficulty.
- AI is no longer prevented from using Break Alliance Great Power action against players on normal difficulty.
- Improved AI for choosing when to Pay Off Debt or Influence Nation.
- Fixed bug that stopped AI from declaring most wars across water provinces.
- Fixed bug with AI struggling to break alliances when they wanted to break several.
- Fixed bug causing AI to often break alliances without first triggering the alert for the player (they can still auto-break if either opinion goes below -25 or there is a rivalry).
- Improved AI for knowing where to ask for military access significantly.
- AI desires same-culture-group countries less as Tributaries.
- Fixed bug that caused AI to not ask for military access.
- Reduced likelihood for AI to see Historical Friends as "Power Balance Threat".
- Added some missing AI behavior based on ruler personalities (Threaten War desire, Peace desire, Call to Arms acceptance, Alliance acceptance, Trade League acceptance).
- AI no longer cheats by only counterespionaging on countries that spy on them.
- Fixed bug that in some circumstances AI didn't notice when someone refused being their tributary, causing them to keep demanding it instead of attacking.
- AI now considers Tributary overlord in more strength comparisons.
- Rebalanced AI acceptance for Threaten War based on strength comparison.
- Improved AI for desiring tributary states.

# Economy
- Fixed that AI could send 0.00 in subsidies.
- Fixed cycle where AI kept recruiting and disbanding banners.
- Increased AI priority for reducing War Exhaustion.
- AI now more careful with Enforcing Religion on Subjects.
- Improved AI for building buildings.
- Made it much less likely for AI subjects to tear down buildings built by their overlord
- Made AI prioritize assigning Estates to high autonomy land
- Reduced AI use of Edicts.
- Improved AI for changing government.
- Fixed that AI sometimes used Edict Advancement Efforts even when it had no effect.
- Fixed that AI used Church Aspect to increase legitimacy even with full legitimacy.
- Improved AI for helping subjects with rebels.

# War
- Fixed some AI indecisiveness regarding walking right through an enemy army.
- Fixed one more case of AI walking back and forth.
- Improved AI weighting between economy, military and navy in strength comparisons.
- AI is now somewhat aware when a rebel army is about to relocate.
- Improved AI for when to realize it won't be able to demand the provinces it wants in a long war, and removed increased stubbornness against the player in this sense.
- Fixed bug that caused AI to create empty fleets.
- Fixed most cases where AI that has been promised land doesn't want any provinces but still loses trust.
- Fixed that newly spawned AI nations immediately disbanded all troops.
- Small AI nations can now go above forcelimit and take loans to be able to siege down enemy forts.
- AI now better understands where rebels are about to spawn.
- Reduced mercenary desirability for AI
- AI will now slacken recruiting standards when high professionalism and very low on MP at war.
- Improved army AI. (Less walking back and forth and less random move orders)
- Fixed cause for AI to walk straight into the enemy.
- Fixed AI standing in unsafe border provinces unnecessarily during peace.
- Fixed bug with how AI selected province to make a targeted attack from.
- Fixed that rebels could walk/relocate to provinces where they had no business whatsoever.
- Fixed exploits regarding AI expecting land in a war being happy without it if certain (to them uninteresting) treaties were also selected.
- Fixed issue with AI splitting/merging units in a loop forever due to attrition.
- AI for moving armies now cares more about terrain.
- AI now less afraid of engaging slightly smaller armies.

#Other
- Navies no longer get stuck when on Trade Node missions.
- Castile and Spain more likely to be colonialist.
- AI less likely to be militarist when having loans.

###################
# Interface
###################

# Country
- Alert for current loans now only shows the 10 oldest loans.
- Fixed overlapping texts in interface for handling pretender rebels with long names.
- Send Missionary Production Interface now has a checkbox for showing your subjects' provinces.
- Moved up unit view 30 pixels for resolution with less than 750 height.

# Icons/Art
- DLC icons will now be shown (in grey) even when not enabled, in the lobby and the startup screen.
- Moved down some map icons in the Production Interface two pixels.
- Updated flag for Theodoro.
- Unknown Trade Good icon no longer shown on wastelands in Trade Good Mapmode.
- The value sliders in the different religion views now scale better and no longer cover icons on the side.

# Mapmodes
- Diplomacy mapmode now uses cyan stripes for provinces you are currently turning into a core.
- Religious Map Mode: Religious School icons are now shown over the capitals of muslim nations.

# Tooltips
- Effects that create characters at a given age now show that in the tooltip.
- War score tooltip now shows at most 10 entries per controller.
- Fixed (again) that some rulers showed up as 1458 years old in the overview when selecting a country to play.
- When you are unable to privateer due to having a truce with a country in the trade node, the tooltips now tells you so.
- Fixed bug that tooltip for not being able to protect trade due to no path showed nonsense about privateering and truces instead.
- Tooltip for effects that create advisors no longer mention where they will be from if not specified in the script.
- Severly improved the tooltips for recruiting military leaders, explaining how many pips they will get.
- Effects for defining rulers, heirs, consorts and advisors now show what culture and religion they will get if specified.
- Slightly improved Treasury top bar tooltip.
- Improved tooltips for Russian Government Interactions.
- Mercenary discipline now shown on the discipline tooltip in combat view.
- Improved advisor tooltips.
- Institution spawn tooltip now finds what province is most likely to spawn the institution for you and displays the requirements on that one.
- Hovering over dip mana now breaks down your relations.

# Unitmodels
- All Noth American and South American forts now use the native american graphics.

# Other
- Added confirm dialog when deleting Navy Templates.
- Message popup when someone declines Threaten War now uses correct title.
- The characters '/' and '"' are no longer forbidden to be used in the chat.


###################
# Usermodding
###################

# Commands
- Console Command "startup_screen" opens a new Startup Screen.
- There is now a new console command to use a fixed dice. 'combat_dice XX', where -1 gives random dicerolls like normal.
- Console command "observe" now removes the buttons for spectating if previously shown.

# Effects
- Added new country effect 'set_heir_culture = x' , where x is culture, province, tag or rebel.
- Added new country effect 'set_consort_culture = x' , where x is culture, province, tag or rebel.
- Added new country effect 'set_ruler_culture = x' , where x is culture, province, tag or rebel.
- Added new country effect 'set_heir_religion = x' , where x is religion, province, tag or rebel.
- Added new country effect 'set_consort_religion = x' , where x is religion, province, tag or rebel.
- Added new country effect 'set_ruler_religion = x' , where x is religion, province, tag or rebel.
- Added on_build effect for buildings
- Added on_destroy effect for buildings
- Added on_obsolete effect for buildings
- Renamed effects add_support_for_adm_action etc. to add_government_power.
- spawn_rebels effect now supports specifying what religion/culture they will get.
- Triggers and effects supporting "variable:" syntax now also support "new_variable:" syntax, calculating the would-be value if the following string was exported from. Doesn't work for the more advanced exports.
- Triggers and effects that support "variable:" syntax now also support "variable:FROM:" etc.
- Effects for creating rulers, heirs and consorts now support "hide_skills = yes" (same as "hidden = yes") for heirs.

# Logging
- Added error message if game starts with an Estate in a Capital.

# Modifiers
- Modifier descriptions now support localization of the [Scope. ...] form.
- Added cs_only_local_development_cost modifier which doesn't get converted if player doesn't own Common Sense
- Added extend_province_modifier which will make a timed province modifier last a bit longer.

# Triggers
- Added support for "any" in trading_policy_in_node trigger (meaning any active trading policy).
- Added trader_has_active_policy trigger.
- Added trading_policy_in_node trigger.
- Added is_node_in_trade_company_region trigger ( = yes/no, province scope)
- Added new country trigger 'heir_culture = x', where x is culture, province, tag or rebel.
- Added new country trigger 'consort_culture = x', where x is culture, province, tag or rebel.
- Added new country trigger 'ruler_culture = x', where x is culture, province, tag or rebel.
- Added new country trigger 'heir_religion = x', where x is religion, province, tag or rebel.
- Added new country trigger 'consort_religion = x', where x is religion, province, tag or rebel.
- Added new country trigger 'ruler_religion = x', where x is religion, province, tag or rebel.
- years_under_vassalage trigger now supports "all_subject_country = yes" to not limit for certain subject types.
- Fixed that scripted triggers gave double tooltips with extra check mark.
- The following entries in triggers and effects now support "Event Scope Values" (x=new_variable:y etc.): All religion and culture entries; location in define_advisor_effect; all entries in is_in_war that refer to a country or a province.
- Added "legitimacy_equivalent = " trigger, checking the relevant value of Legitimacy, Rep. Tratition, Devotion etc.
- Added trigger current_institution_growth.
- Added triggers has_government_mechanic and government_power_trigger.
- Added support for "else_if" and "else". If one of these is placed after an "if" or "else_if", it will be executed if the "if"/"else_if" limit returns false. Example:
if = { limit = { something = yes } do_something = yes }
else_if = { limit = { something_else = yes } do_something_else = yes }
else = { do_another_thing = yes }
"else" inside an "if" still works as before, so as to not break existing script
- Added uses_devotion trigger.
- is_in_war trigger now supports scopes for defenders, attackers, participants, and war_goal_province.
- employed_advisor trigger now supports any scopes as well as variables for the "culture = " and "religion = " fields.
- employed_advisor trigger now supports category = MIL/DIP/ADM syntax.
- variable_arithmetic_trigger and ai_acceptance entries will now set all export_to_variable to their original value before generating the tooltip.
- All culture and religion triggers and effects of the form "x = y" now support "variable:variable_name" (as well as scopes) as y. Triggers and effects for culture and religion groups work similarly, and implicitly take the group of the culture with the given index.
- Fixed bug that variable_arithmetic_triggers couldn't have most triggers inside of them.
- export_to_variable now supports "value = trigger_value:[trigger_name]" to extract the limit value for a trigger. This works with all triggers of the form "[trigger_name] = [value]", where [value] is an integer, a decimal value or "yes"/"no". Caution: If the trigger evaluates as true for all values (or no values), the extracted value will be 2147483 (or -2147483).
- war_with trigger no longer counts rebels, pirates and natives as at war with everyone.
- Added on_battle_won_unit and on_battle_lost_unit onactions that are run for each unit in a battle.

# Other
- define_advisor effect now supports "location = *scope*"
- Religion spread from Centers of Reformation and Propagate Religion Trading Policy can now be controlled from script (religious_conversions/00_religious_conversions.txt).
- Leader traits now have to be specified with personality="key" rather than having anything on the left side.
- Modified old syntax for specifying an empty tag from "xxx" to "---".
- Removed po_annex and po_trade_power_others as they were duplicates of po_demand_provinces and po_trade_power, respectively.
- Advisor portraits now look for "GFX_advisor_[culture_group]_[...]" before the 'GfxCulture' sprite.
- Building AI now done entirely in code. Script can still modify/override the result though. See 00_buildings.txt.
- Added support for entirely scripted Peace Treaties.
- Added GetTag text property for countries. Recall that "@fra", for example, shows the french flag.
- Text now supports showing DLC icons. Just type "£DLC_CoC " etc.
- max_distance can now be set in religious_conversions/00_religious_conversions.txt (MAX_RELIGIOUS_CENTER_SPREAD_DISTANCE define used if not set).
- Localization keys now also support [Root.variable_name.GetCultureGroupName] and [Root.variable_name.GetReligionGroupName] syntax.
- Localization for religion now support GetCountryModifiers and GetProvinceModifiers.
- Fixed issue with scriptable diplomatic actions (they were always accepted).
- Added define "PRESS_THEM_FURTHER" which if enabled makes AI that has been promised land base their expectation on how the war goes as well.
- Added on actions for on_leader_recruited, on_general_recruited, on_admiral_recruited, on_conquistador_recruited, on_explorer_recruited
- new_diplomatic_actions file now contains better examples.
- Can now override message type for expiring timed country modifiers
- Can now set on message types some simple go to functions (economy, technology, court, government, diplomacy, trade, religion, decisions, ideas, stability, military, subjects & estates)
- Defines RELIGIOUS_CONVERSION_DEVELOPMENT_WEIGHT and RELIGIOUS_CONVERSION_AUTONOMY_WEIGHT now control how much Development and Autonomy affects which province is selected for conversion by Centers of Reformation and Propagade Religion Trading Policy.
- "home_religion" and "home_culture" in the "employed_advisor" trigger have beeen replaced by "religion" and "culture" which check the advisors actual relgion and culture.
- Renamed tribal_allegiance_effect to add_tribal_allegiance, tribal_allegiance_trigger to tribal_allegiance and government_power_trigger to has_government_power.
- Religion view resolution changes now entirely in .gui file.
- For custom subject types with has_overlords_ruler, can_be_integrated now also determines whether spontaneous inheritance can happen.
- For custom subject types with has_overlords_ruler, can_union_break now determies whether the union can spontaneously break.
- Added set_saved_name feature. Supprts "type = simple name = Paradox" and "type = advisor scope = FROM". Should be coupled with clear_saved_name.
- Saved Names can be accessed in localization through "[Scope.key.GetName]"
- Saved Names can be used for defining rulers, heirs, consorts, leaders, advisors and rebel leaders.
- Added export_to_variable for ruler_culture, heir_culture, consort_culture, adm_advisor_culture, dip_advisor_culture, mil_advisor_culture. They will get the index of the character's religion, so can be compared to each other. The culture name can also be accessed with [Root.variable.GetCultureName] syntax.
- Added exactly same system as explained above but for religion.
- Also added export_to_variable for primary_culture, dominant_culture, religion, dominant_religion and secondary_religion for country scopes; and culture, and religion for province scopes.
- if_resolution in gui files now supports entire gui types (you can e.g. choose if an iconType should be read or not based on resolution).
- events now support "after = {}", similar to "immediate = {}" but is executed after any event option.
- Added profiler for script. Can run it using eu4_profiling executable and dump data by typing dump_script_profiling in the console
- Added province list cache in script form for missions: target_provinces_list, target_areas_list, target_colonial_region_list, target_trade_company_region_list target_trade_node_list
- Added any_army which will loop trough each army in THIS country.
- Can now give arguments to scripted triggers or effects.
- Can now scope to country of a unit using unit_owner context.

###################
# Script
###################

# Achievements
- The Shahanshah achievement now requires that you start as Ardabil as Tabarestan no longer exists.
- The "I'll graze my horse here.. And here..." Achievement now accepts both Grain and Livestock Provinces.

# Decisions
- Added decision to form the Sultanate of Rûm, granting the Ottoman government form.
- Added decision to form Yemen.
- Added decision to form Georgia.
- Decisions that move your capital now removes that province from the Holy Roman Empire if you are not a member state and the capital is being moved into the Empire. This will also make the Empire dislike you as usual, and reduce the Imperial Authority.
- Forming Egypt now gives you administrative monarchy.
- Forming Sokoto now makes you a Feudal Theocracy.
- Kingdom of Jerusalem will now get cores on a somewhat wider area than just Palestine, and not only on owned provinces.
- Provence can now form the Kingdom of Jerusalem (like the Knights and Cyprus).
- Added decision to adopt Mamluk Government.
- Added decision to invite Timurid Ruler before 1500 in the former Timurid Empire.
- Added decision to form the Timurid Empire for states ruled by Timurids.
- Added decision to form Armenia.
- Rebalanced the act of uniformity and the advancement of true religion decisions.

# Events
- The Sikhism spread event is now viable for a longer period, is somewhat more likely to trigger and will give religious zeal when it converts a province.
- The "Minorities flock to x" colonial event now has a second option to turn away all disloyal colonists.
- Low Mandate events will now be considerably more likely to happen.
- Many events that create advisors now have a chance of creating advisors from small regional minorities, even if these don't show up in provinces on the map. European countries can get Jewish advisors, Zoroastrians might show up in India, etc. When the event text specifies that an advisor comes from a certain province or country he or she should now take culture and religion from that location.
- A number of old advisor generating events now generate discounted advisors to make the events more interesting.
- Fixed some old problems with event targets not being saved.
- Updated old Piety events to fit the new Legalism - Mysticism implementation.
- Rewrote the Janissary Decadence disaster (now called "Janissary Coup"). There are now two ways of ending the disaster. Either by taking a decision as before (with Cradle of Civilization this requires disbanding most of your Janissary troops) or by braving it out long enough and fulfilling the ending criteria.
- Added 21 new events for Heir, Ruler, Consort and Advisor Cultures and Religions.
- Updated existing events to give advisor/ruler/consort/heir culture and religion. Estate advisors will now be drawn from estate provinces if the country performing the action has any.
- Eased up the conditions for the flavor event for Leibniz.
- Added Tribal Federation Events.
- Added Trade Policy Events.
- Added Events for the Spread of Islam in Trade Company regions where someone is using the Propagate Religion Trade policy.
- Added Muslim Religious Events.
- Price Change event 26, "The Development of Veneering", is now more likely to trigger and also gives a larger price boost.
- Made a number of old province events scale to size of country.
- Added notification event for the other party when the "Royal Marriage Policies Pay Off" event places an heir on a foreign throne.
- Tribal and Iqta Succession events now give preference to generating a new ruler without changing the ruling dynasty as the most common coup-makers were uncles, brothers, cousins or other relatives in these states. Penalties to Legitimacy, Horde Unity, etc remain.
- Decline of the Spice Trade Price Change event now looks at Christian countries access to spices.
- Added 4 Price Change Events for Paper.
- Price Change Event Permanent Navies now also increases price of Glass slightly.
- Price Change Cork Bottle Stoppers now also increases price of Glass slightly.
- First major Coffee Producing country to build a coffee plantation manufactory outside of Arabia and Africa will remove the Coffee Production modifier in Mocha.
- The Great Bank Fisheries price change event for Fish now places permanent goods produced modifiers for Fish in provinces on Newfoundland.
- Added Army Professionalism Events.
- Updated old events as apropriate with Army Professionalism effects.
- Quarantining influenza now quarantines in all provinces with the disease.
- Decreased spread chance for influenza.
- The House of Elzevir modifier now changes the trade goods of Holland to Paper.
- The event that clears slaves in newly conquered provinces after you have abolished slavery will now do so in all slave producing provinces you have taken at once.

# Ideas
- Added Mushasha Ideas.
- Added Sistani Ideas.
- Added Caspian Ideas.
- Added Rûmi Ideas.
- Added Shirvani Ideas.
- Added Ardabili Ideas.
- Added Samtskhe Ideas.
- Added Haasa Ideas.
- Added Hadamhi Ideas.
- Added Ayyubid Ideas.
- Added Ajami Ideas.
- Added Khorasani Ideas.
- Added Transoxianian Ideas.
- Added Farsi Ideas.
- Added Luri Ideas.
- Added Qara Qoyunlu Ideas.
- Added Mahra Ideas.
- Added Yemeni Ideas.
- Added Rassid Ideas.
- Added Tripuran Ideas.
- Added Hanoverian Ideas.

- Armenian Traditions no longer give -10% War Exhaustion Reduction Cost.
- Armenian Traditions now give -0.02 War Exhaustion.
- Armenian Idea "Land Reclamation" now gives lower development cost instead of lower build cost.
- Armenian Idea Nakharar Titles now gives army traditions instead of enemy core creation cost.
- Georgian Traditions no longer give -10% shock damage received and 50% Hostile Core Creation Cost.
- Georgian Traditions now give +10% Infantry Combat ability and +25% Defensiveness.
- Georgian Idea "Bagrationi Dynasty" (+50% Heir Chance) now also gives +0.5 Legitimacy
- Removed Georgian Idea "Georgian Protectorates" ( +20% Income from vassals )
- Removed Georgian Idea "Samouravo Counties" (−10% Stability cost modifier)
- Added Georgian Idea "Legacy of Saint Nino" (+2 tolerance own)
- Added Georgian Idea Dastulamali (war exhuastion = -0.02)
- Medina now uses Hedjazi Ideas.
- Kharabagh now uses Armenian Ideas.
- Azeri tags now use Caucasian Ideas.
- Caucasian Traditions no longer give -10% attrition and +50% Hostile Core Creation Cost.
- Caucasian Traditions now give 1 hostile attrition and +15% Manpower Modifier.
- Arabian ideas no longer contain 'Coffea Arabica', instead they get 'Clan Loyalties', +1 leader manouver.
- Timurid Traditions now give one extra diplomatic relation instead of 25% more income from vassals.
- Timurid Architecture now gives +1 prestige instead of -1 prestige decay.
- Timurid Idea "Build the Largest Mosque in the World" replaced by "Reform the Diwan", giving -0.1 yearly corruption.
- Timurid Idea "Unleash the Tiger" now gives +10% shock damage dealt, instead of discounted war exhaustion reduction.

# Missions
- Added two Ayyubid Missions.
- Added generic missions to circumnavigate Africa and reach India for countries with the exploration idea group.
- Tweaked availability weights for colonial missions.
- Added a new set of generic colonial missions for each colonial region to expand a colony to a colonial nation.
- Colonial missions should now always refer to colonial regions.
- Added mission to conquer Hormuz for Portugal.
- Added three missions for Oman.

# Modifiers
- Custodian of the Holy Cities is now available for an overlord of someone who owns them as well as a direct owner.
- Custodian of the Holy Cities now gives legitimacy instead of Prestige.
- Added scripted trigger for checking for river estuaries.
- The Murano Glass Industry modifier for Venice now increases Goods Produced for glass.
- Added goods produced modifier for Coffee in Mocha.
- Added goods produced modifier for Gems in Golconda.
- Added goods produced modifier for Grain in Lower Egypt.

# Setup
- Added Mahra tag in Arabia.
- Added Hadramut tag in Arabia.
- Added Medina tag in Arabia.
- Added Anizah tag in Arabia.
- Added Fadl tag in Arabia.
- Added Yas tag in Arabia.
- Added Aden tag in Arabia.
- Added Dawasir tag in Arabia.
- Added Mikhlaf tag in Arabia.
- Added Najran tag in Arabia.
- Added Ayyubid Hisn Kayfa tag in Kurdistan.
- Added Bitlis tag in Kurdistan.
- Added Avaria tag in the Northern Caucasus.
- Added Karabakh tag in the Caucasus.
- Added Samtskhe tag in the Caucasus.
- Added Ardabil tag in Azerbaijan.
- Added Mushasha tag in southern Iraq.
- Added Gilan tag in Persia.
- Added Biapas tag in Persia.
- Added Fars tag, ruled by the child prince Abdallah bin Ibrahim.
- Added Kerman revolter tag.
- Added Isfahan revolter tag.
- Added Yazd revolter tag.
- Added Tabriz revolter tag.
- Removed Bohtan revolter tag.
- Added Soran revolter tag (replacing Bohtan) in Kurdistan.
- The Timurid Empire is now split between its governing princes in 1444.
- The Sultanate of Gujarat is now Sunni.
- Added more Polish Dynamic province names as suggested by poster Korth1991.
- Updated Georgian leader, advisors and monarch name lists from a suggestion by the poster Delurker.
- Added a core for Naples on Malta.
- Venice now guarantee Albania's independence in 1444.
- Historical rulers and advisors at various start dates now have culture and religion scripted.
- Added Maregheh revolter Tag.
- Added Basra revolter Tag.
- Added Ajam Tag, ruled by Muhammed bin Baysonqor.
- Added Transoxiana Tag, ruled by Ulugh Beg.
- Fixed Ottoman name list.
- Spices can now be found in Central America.
- Piety now scales between Mysticism (-100) and Legalism (100), instead of "Pious" and "Lack of Piety".
- Removed Ottoman Starting Cores on Karaman and Candar.
- Timurids are now Empire Rank.
- Memel now starts as Lithuanian culture.

# Other
- Fixed "The Great Power of [Swedish]..." bug (should be [Sweden]).
- Existing Scripted effects and triggers are now sorted in more than one file.
- Cleaned up the on_action file a bit, to make it more readable it now uses more scripted effects.
- Game now less likely to generate inquisitors that are traitors to their native faith.
- Custom localizations now support random = no, which will cause the first valid text to be used.

###################
# Bugfixes
###################

- Music player is capable of playing songs again based on context weights
- The Murder of Poul Laxmand will no longer try to increase your stability above 3.
- Fixed badly scripted idea pick factors.
- English Flavor Event 9250 "Lack of an Heir" now checks for the correct flag and therefore cannot trigger once the war of the roses has already happened.
- Fixed Arguin being in the wrong trade node.
- Random event 736 now correctly displays an extra option if you are tolerant.
- Fixed that changing capital through migrating or decision/event didn't move diplomatic constructions.
- Fixed that Cancel Subject treaty could be selected at the same time as Transfer Subject.
- Leaving a Federation now immediately clears the assigned diplomacy slot.
- Fixed area colors being reordered if adding custom color in area.txt.
- Weights for Silk in custom setup now more refined and restrictive.
- Hesse no longer has a courthouse randomly in 1444.
- You can no longer force someone to be your subject if they are fighting an independence war against their former overlord.
- Tooltips now mention that you gain Karma from converting provinces.
- Conquest Mission blocks now check for Shogunate rather than Japan.
- Rewrote effect of the 'Seal of Confession' event to use a saved event target for prettier tooltips.
- Localization for the 'has_state_patriach' trigger now displays as "Has state Metropolitan".
- Peace View: Fixed description stating that you will lose Karma when taking back cores in peace deals.
- Peace View: Fixed description ignoring Administrative Efficiency effect on Karma.
- Diplomacy/Support Rebels: Support Efficiency value is now shown correctly before selecting a faction.
- Historical French Advisors now use first names.
- Rewrote Russian Flavor event 9 to be a bit more comprehensible and to offer permanent claims.
- Province conversion mission now blocked from trade company owned provinces.
- "Possible Manchu Banners" no longer shown in Country Modifiers if you can't have Banners.
- Standardized tooltip for development buttons so that they all say that you're increasing the 'Base' development instead of just one of them.
- Reduced revolt sizes in some old flavor events.
- Fixed bug that could make the Nanban incident impossible to trigger for custom nations.
- Unit View: Naval Mission trade node lists now takes less time to open.
- Optimized Trade Map Mode.
- Fixed CTD when clicking colony that was abandoned after a native uprising.
- Fixed a bug where the default difficulty was set to hard in multiplayer.
- Rebel armies no longer relocate to provinces they wouldn't normally go to.
- Russian province names now no longer only applied for Muscovite states.
- CB vs independent Daimyo now correctly checks for new government type.
- Fixed rare CTD when selecting fleet right after winning battle. [EUIV-11096]
- Country View: Added new sounds to government, estates and subjects tabs.
- Fixed max government rank not applied when releasing vassals.
- Fixed Konkan and Coromandel trade companies being reversed in India.
- Removed outdated text about losing taxes for high Patriarch Authority.
- Fixed Persia, Ohio, Lima, Safi, Ethiopia, Samarkand, Australia and Beijing trade nodes not being clickable on the map.
- Fixed that advisors higher up in the script list were slightly more likely to be generated.
- The Russian followup for the Swedish flavor event "The Anjala League" now triggered directly from the Swedish event rather than at some point thereafter and also made it depend on the choices in the Swedish event.
- Rewrote script for the Swedish flavor event "The Anjala League" so that the effects are connected to what it represents.
- Added more checks to the Surrender of Maine event.
- Pretenders will no longer remove the principality government type.
- Fixed Objective icons sometimes getting stuck on screen when changing map mode.
- Fixed CTD in CProvince::SetController on OSX/macOS.
- Fixed CTD related to diplomats in outliner.
- Fixed that create_marriage effect didn't check if you already had a marriage, potentially causing duplicates.
- Swapped the sailor bonus for important natural harbor and centers of trade so that the Center of Trade has the higher bonus.
- Aleut now only listed in one area and once in the california trade node.
- Removed duplicate leader name in the Bhutanese leader list.
- Fixed typo in Shimazu ruler name.
- Polotsk now belongs to the same trade node (Novgorod) as the rest of its area.
- Fixed misspelled Danish Advise (verb).
- War Score now never spelled as Wars Core.
- Polish Magnates will now respect special governments.
- Fixed on_annexed having the same tag as FROM and THIS, leading e.g. to "The End of the Ming Empire" event saying Ming "destroyed the Emperor".
- If the Nomadic Frontier disaster ends due to the Emperor losing his title he will no loner be rewarded stability.
- Fixed OOS and potentially other bugs caused by releasing nations from daimyos.
- Fixed several bugs with AI recruitment logic.
- The Third Rome title is now the same size as all other DLC in the credits.
- Fixed typos in Tripura and Hanoverian ideas.
- Demerara and Essequibo no longer listed twice in Amazon Trade node.
- Fixed duplicate trigger in burgher estate file.
- Fixed a number of issues with the Lubeck flavor event Taghfart.
- Random New World: Fixed two duplicated province colors in Tile Elzephor3.
- Fixed typo in Russian Dynamic Province name for Bahmut.
- Time of Troubles should no longer start and then immediately end due to missmatch between start and ending criteria.
- Removed Duplicate Phoenix of Glasgow from the Scottish ship list.
- The Neapolitan Flavor event "The Masaniello Revolt" is now a bit more lenient.
- The Anti-Spam timer on the colonial tariff events is now on the overlord rather than the colonies. Meaning they should trigger far less often.
- Junior partners in personal union can no longer hold a party where their common king pretends to be more than one person.
- English modifier Justices of the Peace now reduces state maintenance.
- Rewrote the text for the Duke of Coimbra event slightly.
- The name of beta tester Alexander Keül is now spelled correctly in the credits.
- Kashgar now properly knows of the provinces in its overlord at start.
- Increase militarisation button is now greyed out when it should.
- Fixed issue where there would sometimes be fewer than 8 lucky nations at game start.
- Fixed invalid birth dates for a few rulers in Germany.
- Fixed infantry and cavalry attacking from the back row
- Fixed a few bugs with client_states.txt not being used, and also being scripted wrong.
- The Delhi flavor event "The Lodi Dynasty" now actually fires in connection to a Lodi takeover.
- Wallonian culture now known as Walloon.
- Fixed tooltip in Subjectinteraction event 2 - "X asks for help" so that it no longer makes you think your soldiers will steal all your gold, when in fact all of it always arrived just fine.
- Fixed some capital provinces having assigned estates, resulting in invincible Estate influence.
- Fixed crash when having more than 885 loans.
- Fixed that rebel effects didn't happen when taking a fort if there was an adjacent fort as well.
- MP/Options: The following options are no longer limited to being host: "Color 'owned' Wastelands", "Show monthly Tax income".
- Fixed that many rulers generated by events rolled their skills between 0 and 5 instead of 0 and 6.
- Admiral Trait "Extortionist" now gives a 15% bonus to trade power from ships when on a trade mission.
- Fixed bug that disabling Divert Trade also permanently disabled any default Trade Power transfers.
- The old "An Astonishing Performance" random event about a young female troubadour now actually creates a female advisor.
- Fixed overzealous tooltip for the quarantining of influenza, sometimes claiming that you would be putting every single habited place in your country under quarantine no matter the size of the outbreak.
- Fixed that Shogun / Tributary Overlord could transfer occupation in their subjects' wars.
- Fixed that you couldn't cancel vassalage with your client states.
- Fixed that you could sell ships to primitives.
- Fixed that rulers and heirs generated through event had their skills uniformly distributed, instead of being '2d4 -2' just as normal ones.
- Guarantees and warnings are now automatically removed when getting a Tributary.
- Native Federations are now automatically left when becoming a subject.
- Fixed that the fort level trigger was not properly localized ingame.
- Removed and merged some old duplicate or overlaping diplomatic history entries.
- Fixed that consorts didn't get a personality if you formed a new country before the monthly tick when they'd get it.
- Fixed that Foreign Heirs in some cases never got personalities, and probably other bugs with them as well.
- Fixed that is_incident_active trigger didn't work.
- Fixed trade power transfer from Divert Trade Subject Interaction being removed for AI countries despite Divert Trade still being active.
- Fixed cultures in culture union taking up promoted slots after primary culture change
- Fixed government view not updating correctly after culture changes
- Fixed bug where the Marwar independence event would trigger for a Mewar reduced to only Marwari land, making Marwar eat Mewar immediately and then declaring war on the dead country.
- Fixed CTD in CCountry::CanOrderArtilleryBarrage.
- Fixed Nobles, Burghers, Cossacks and Nomadic Tribes estates not preventing autonomy to reduce forcelimit.
- Country Diplomacy View: You can no longer select Send Gift if you can't afford the minimum Gift of 25 ducats.
- Fixed CTD when hovering over trading policy button as observer.
- Prussian/Brandenburger Flavor Event 1, "The Incorporation of Prussian into Brandenburg", can no longer trigger if Prussia is a vassal of Brandenburg.
- Fixed typo in the description for the coastline terrain.
- Regaining your cardinal in administration should no longer apply the estate modifier twice.
- Non Christian AIs will no longer pick the age ability to protect against the reformation.
- Added some more AI weights for what age abilities to pick.
- Should no longer be possible to get an estate disaster while you already have an ongoing disaster.
- Fixed inconsistent triggers in Russian Flavor Events concerning the Grand Embassy.
- Revolutionary countries that conquer Westphalia will no longer get constantly spammed by an event giving cores to Westphalia. Even if they already had cores.
- Everytime we claimed something was unkown we will now say "unknown".
- Cleaned up oddities in ara consulate of the sea chain.
- Territorial Cores now disappear upon conquest even if inside a state.
- Aspirations of Liberty disaster will no longer target for Revolutionary states.
- Fixed that Estates could sometimes be shown even without Cossacks DLC.
- Fixed that Call to Arms popup said Tributary overlord would join defensive war even when they wouldn't.
- Removed reference to terrain impact on combat width in tooltip
- You can no longer reset liberty desire by making someone a march.
- Fixed crash caused by trade nodes not wanting to give up on a dead trade company
- Finally fixed a hard to fix/find crash caused by re-releasing a nation that has tag-switched.

 

Modifié par Loup

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Europa Universalis 4 : Bannière

Accompagnant l’extension Cradle of Civilization, la mise à jour 1.23 Perse est sortie ce jeudi pour le jeu d’exploration et de...



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La 1.24 est sortie : 

 

euiv-patchnotes-124-banner-jpg.320303

 

VERSION ACTUELLE : 1.24.0
en date du : 12 décembre 2017

Empreinte : c6bc 

 

Notes de changements : 

V 1.24 :

Révélation

 

##############################################################
######################## 1.24 Japan ##########################
##############################################################

###################
# Free Features
###################
- Optimized save file transfer, host was copying the file a bit too many times
- Optimized AI Performance in evaluating threat, they now all help each other out to make it faster.
- Improved thread utilisation of AI
- Optimized MTTH based events evaluation
- Improved countries usage of several threads for event evaluation, all on_bi_yearly_pulse are run multithreaded now

###################
# Gamebalance
###################

# Economy
- Interest reduction modifiers have been reduced in impact
- Minimum interest rate set to 1.0
- Low mandate now impacts on available mercs and unrest, up to -100% and +5 respectively
- Effects of devastation on Mandate increased
- Now need to have fully cored a province in a state for it to count towards heathen development when raising Janissaries.

# Governments
- Steppe Nomad government type grants faster movement speed for units.
- Mamluk Government now costs 60 points in the Nation Designer.
- The Horde Estate is less crippling to Horde Unity when mad.
- Tribal Allegiance decay is now capped to not be more than -3.0/year.

# Units
- Unit movement speed reduced from 1 to 0.7.
- Drilled armies now have an increased movement speed. 20% faster at 100%. Mercenaries will however slow them down.
- Overlord can no longer build units in Tributary States.

# War & Peace
- Switched Army Professionalism Bonuses: Reserves morale impact and General Costs.
- Supply Depot now lasts 5 years instead of 2.
- Doubled base morale damage for reserves

###################
# AI
###################

# Diplomacy
- Subjects no longer start out as rebellious due to uncalculated army power cache during initialization.
- AI will no longer guarantee rivals under any circumstances.
- Tributaries and daimyos now do power balancing internally in realm.
- Religious league leader now gets a -1000 penalty on allying opposing league leaders.
- Rebels (or other occupants) controlling provinces no longer influence want provinces the AI desires.
- AI is able to break alliances again.
- Unknown attitude now gives -1000 acceptance for Support Independence requests (fixing e.g. Transoxia getting support from Ming at game start).
- AI should now avoid warning much smaller nations.

# Economy
- Fixed that AI still cheated with fort maintenance sometimes.
- Dependent subjects allow a larger amount of their income to go to loan interest prior to declaring bankruptcy.
- Dependent subjects no longer recruit if they have any loans, provided their Liberty desire is low and they have no rebels.
- Dependent subjects will never lower autonomy.
- Subjects no longer spend twice as much on forts as non-subjects.

# War
- Improved AI for strategic regional planning.
- Improved AI for coordinated attacks.
- Improved AI logic for when to interrupt an enemy siege.
- AI now more careful with issuing assaults.
- The AI is now more likely to stand its ground when an enemy army approaches if in favorable terrain.
- AI now considers progress of siege when deciding whether to leave it.
- Improved AI siege logic.
- Fixed that AI sometimes thought it could attack a target from a neighboring wasteland, causing inaction.
- AI prefers to siege with 1 or 3 regs above minimum of limit now to avoid attrition.
- AI armies currently receiving attrition will no longer be drilled (this to prevent additional decision complexity, as well as risk of losing drilled troops to sustained attrition).
- Fixed another AI recruit - disband issue.
- AI armies waiting to be transported are now free to move normally until transports are available, this should e.g. lessen attrition and inactivity.
- Identified where approximately in code AI fort ZoC ignore bug comes from and tried to suppress it.
- Fixed eternal wars with other AI due to demanding provinces in areas without any forts controlled.
- Fixed some instances of AI fleets disobeying movement lock when cancelling movement.
- If an ally is asked to Prepare for War, they will now stop drilling to raise their morale.
- Splinter armies are a bit more likely to gather up with main close by rather than derping off elsewhere in a few cases.
- Fixed case of AI having much lower acceptable battle balance if a province was on the way to a target rather than the target itself, leading to suicidal behavior.
- Splinter armies will no longer stall offensives (should reduce sleepiness somewhat).
- Made offensives more likely to gather up properly.
- AI no longer tries to merge together fleets that have no ships in them, it discards them instead as it should.

#Other
- Improved AI for handling attrition.
- Improved AI for handling rebels overseas.
- AI no longer afraid of rebel armies more than one province away.
- Indulgent Personality AI no longer make random troop moves (just made the AI worse, and harder to debug).
- AI is (much) more likely to avoid reassigning leaders for drilling units while at peace.
- Reserved margin for rounding error in drilling logic, should eliminate a few on-off cycles.
- Fixed exiled armies refusing to path home through uncolonized land due to high threat levels.

###################
# Interface
###################


# Icons/Art
- Added new flag for Great Horde.
- Added new flag for Shirvan.
- Advisors now look at their own culture first for portrait graphics, then the province.

# Other
- Army Mintenance is no longer a thing.
- When you don't have a nation selected you now see all victory cards in the world in the victory card mapmode.
- Will now push decisions you've marked as uninteresting to the bottom of the list.
- Intel HD chipset users now only get told once that they don't have enough VRAM instead of every time they start the game.

###################
# Usermodding
###################
- Added defines ACCEPTABLE_BALANCE_DEFAULT and ACCEPTABLE_BALANCE_FRIEND_IN_COMBAT to specify thresholds for AI to join battle (also to clean up by centralizing lobotomized code).
- Fixed "else" effects within "if" effects being executed when that "if" failed even if it were immediately preceded by an "if" on the same level. In the below example, that means that the "else" would get executed if the limit of "If 1" failed rather than "If 2":
if = { # If 1
if = {} # If 2
else = {}
}
- It is now possible to scope to provinces in localisation. Example: [1234.GetName]
- Added transfer_subjects_when_made to subject types to encode personal union exception for subject takeovers.
- Added Drill decay modifier
- Added Province Triggered Modifiers which are way faster than the global triggered modifiers. They also have on_activation and on_deactivation effects you can do fun stuff with.
- Can now refer to first province in a state with FROM in potential and allow script
- Fixed misspelled on_janissares_raised, it is now spelled on_janissaries_raised.
- Fixed crash in religious school triggers caused by you removing muslim religion group.
- Added army wide drill modifier which uses the armies average drill value.


###################
# Script
###################
# Achievements
- The Rags to Riches achievement now requires that you start with no province over 10 development.
- The "It all belongs to Mother Russia" Achievement is now available for countries that start as Muscovite, Ryazanian or Novgorodian culture. Rather than just Muscovite.
- The "Definitely the Sultan of Rum" achievement is now available to both Ottomans and Rum.
- Venetian Sea achievement now requires 75% trade power instead of 90%

# Decisions
- Mutually exclusive religion decisions should now have clearer tooltips.
- The decision to move capital to Constantinople for the Ottomans and Rum now checks that you are in the Muslim religion group rather than just Sunni.
- Decisions that remove provinces from the Holy Roman Empire should now do so more consistently.
- Decisions that remove provinces from the Holy Roman Empire no longer list all provinces affected.
- You can now form Egypt even with a Mamluk government. This will however still change your government to an Administrative Monarchy.
- Added decision to increase missionary strength against heretics for Muslim countries, replacing the old Sheikh-ul-Islam decision.
- Muslim states can now adopt the Iqta government.

# Events
- Talented Qadi can no longer target your capital state.
- The Dalai Lama Flavor event for Tibet now changes your religion to Vajrayana.
- The event "Secrets in our Alliance" will no longer trigger unless your ally is actually spying on you.
- Added 26 flavor events for various playable countries in Japan.
- The Ottoman events regarding Crimea no longer transfers Crimeas vassals to the Ottoman Empire.
- Converting to a non-muslim religion will now make you lose the Mamluk government.

# Ideas
- Malayan and Moluccan Ideas now give Settler Increase instead of an extra colonist.
- Added Kitabatake ideas.
- Added Madjas Ideas.
- Added Oda Ideas.
- Added Tokugawa Ideas.
- Added Luzon Ideas.
- Added Cebu Ideas.
- Added Butuan Ideas.
- Added Mindanao Ideas.
- Added Ainu Ideas.
- Added Hojo Ideas.
- Added Mori Ideas.
- Added Asakura Ideas.
- Added Chosokabe Ideas.
- Timurid tradition now +1 land leader shock instead of reduced nationalism on conquests
- Timurid idea Mantle of Great Khan now gives +10% land morale instead of +20% Cavalry power.

# Missions
- Upped the weights for the Ottoman mission to conquer Constantinople even more.

# Modifiers
- Added Jingdezhen Kilns, a Goods Produced modifier for Chinaware in the Poyang province.

# Setup
- American Republic and Federal Republic now available in Nation Designer.
- Added 9 provinces in the Philippines.
- Added the provinces of Ise and Mikawa in Japan.
- Added Pangasinan tag.
- Added Tondo tag.
- Added Madjas tag.
- Added Cebu tag.
- Added Maynila tag.
- Added Butuan tag.
- Added Kitabatake tag.
- Oda is now a playable Daimyo in 1444.
- Tokugawa is now a playable Daimyo in 1444.
- Sulu is now a playable country in 1444.
- Maguindanao is now a playable country in 1444.
- Qara Qoyunlu no longer accepts Armenian culture in 1444.
- Mzab now starts as a feudal theocracy.
- Brunei, Maldives, Yarkand, Kanem Bornu, Songhai, Kedah, Pasai and Siak now start as Iqtas.
- Changed the map color of Isshiki.
- Added some starting alliances to Japan.

###################
# Bugfixes
###################
- Changed two instances of too much green in tooltips for culture and religion event 2.
- Tributary subjects that attach to someone will no longer be exiled due to tributary overlord lacking access.
- Imperial mapmode is now updated when adding/removing provinces to/from the HRE.
- Harmonized some hyphen usage.
- Chukoruva area now properly named Çukurova.
- You must now have no provinces outside the British region at start to be eligible for the 'Around the world in 80 years' achievement.
- Fixed bug where Culture and Religion event 11, 'Rising support among the x Population', triggered correctly but referred to the wrong advisor name in the text.
- Fixed some issues with Culture and Religion event 10, 'Intrigues in Capital' that made it unable to trigger under some circumstances.
- Reduced the chance of the religious harmony event.
- Propagate Religion Trading Policy: Fixed Religious Centers being limited to 3 per religion (e.g. max 3 Sunni centers in the world).
- Fixed that Non-Accepted was spelled Non-Accpeted in the accepted culture slot tooltip.
- Removed extra word in chapter 3, page 10 of the tutorial.
- Rewrote the tooltip for declaring bankruptcy to be clear and readable.
- Tutorial chapter introductions should now be more consistent in their coloring.
- Expected date for next favor point will now be yellow in the tooltip for favor.
- Enforced more consistent capitalization of "Go to".
- The Ambrosian republic event now triggers a few days after the death of the Milanese monarch instead of immediately upon succession. This means it will no longer check triggers miliseconds before the country might have fallen under personal union, which made the checks against such unions fail.
- Hordes no longer get information about regencies in their startup screen.
- Fixed potential CTD in CTradeCompanyRegionTrigger if Trade Company Regions were modded.
- Fixed potential CTD in CTradeGoodsDataBase::ReadPrices if trade goods were modded.
- Fixed trigger switch effect not propagating selected event option (causing e.g. Ruler always getting name from first option).
- Fixed bug that caused AI to be stuck on "Hunt for the Seven Cities" for ever.
- Fixed rulers created from rebel leaders sometimes getting skills higher than 6.
- Fixed that depletion chance of gold mines was truncated to whole percentage points in calculation.
- The Start Screen text on war declarations and piety is now clearer on the fact that heretics also count the same as heathens.
- Fixed that Culture and Religion event 16 displayed the country religion instead of the local religion in one of the sentences of the descrioption.
- Fixed a few text problems in startup screen texts.
- MP: Players can now join if Custom Nations were created after creating Random New World.
- MP: Players can now join if Custom Nations were created after loading a save
- Bugged armies pretending to be navies by swimming in the ocean will no longer CTD game when hovering mouse over them.
- It is again possible to cancel an autotransport mission by moving or retreating transporting fleet.
- If you order an autotransport fleet to move or cancel, any army loaded will stop the autotransport mission (this is more intuitive rather than needing to issue an additional cancellation order to loaded army).
- Fixed Become Tributary treaty inhibiting other treaties such as cede province.
- Game will print (at most one) name of a missing variable to error.log rather than crash when executing CSetVariableEffect.
- Added guard against crash in naval mission with unknown cause.
- Noculture provinces will no longer cause crashes when trying to recruit advisors from them.
- You can now transfer control of your subjects' occupied provinces to yourself again.
- Suez cannal now requires Sharqiya instead of Dumyat.
- Decision to form Byzantium now gives better permanent claim distribution for the new map.
- Fixed bad trigger in the "Trust Your Neighbor" corruption event.
- Fixed typo in Startup Screen for Muscovy.
- Perfume no longer spelled "Pefume" in some events.
- The Safi Trade Node no longer count some provinces twice.
- Did some Startup Screen dynasty name polishing.
- Personal union juniors can no longer demand that their ruler convert to their religion, often resulting in the ruler constantly being asked first by their juniors to change and then by their own countries to change back.
- Adjusted some remaining events related to piety.
- Forming Armenia now properly requires the Van province and not Warangal in India.
- Fixed nation designer templates with republics being considered corrupted.
- Moses Mendelson now correctly jewish when created.
- Strong trade company merchant bonus fixed.
- It's no longer offered by GUI to transfer occupation to existing controller (i.e. for no net change).
- Tweaked some missions scripts that had target province checks that didn't match the requirements to be available.
- Unite Georgia decision now correctly looks for Kartli instead of Tao twice.
- Fixed a number of improperly scripted cultures and religions for historical characters.
- Fixed issue that could make centers of reformation not appear if the reformation started in a place where centers of reformation weren't allowed to spawn.
- Fixed bug where the "Adopt Islam as State Religion" decision could be taken by subjects other than tributaries.
- Fixed issue with the mission for Coptic countries to conquer Alexandria that would make it instantly complete.
- Fixed estimation of relative strength of alliances (Fixes Demand Unlawful Territory, Threaten War and various AI strategy issues)
- Added check so that only non-subject USA will switch to American government.
- Added missing word in description for the "Poor of X" muslim school event.
- Orthodox Event 5 will now generate a proper name for its foreign advisor.
- Fixed unintended takeover of subjects when creating dependencies other than personal unions.
- Building units and regiments in a subject when you have an overlord of your own (e.g. Ming) no longer auto-deletes them without refund the next day.
- Not demanding independence in a peace deal of an independence war where you become Shogun now keeps daimyos as tooltip says.
- Added missing word in description for the "Poor of X" muslim school events.
- Fixed bug that could give the Safavid Order modifier to Ardabili provinces.
- Fixed bad tooltip for the followup event for the coming of the Oromo.
- Fixed a number of minor script errors.
- Fixed that the decision to accept Rhodians into the knights gave a local modifier to a country scope, giving no effect.
- Fixed "Enthrone Timurid Ruler" decision not giving the ruler promised by tooltip.


 

 

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Europa Universalis 4 : Bannière

Peu de temps après la dernière mise à jour majeure en date pour Europa Universalis IV, la 1.23 Perse, une...



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pub: 12/12/2017 16:14:28

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