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VERSION ACTUELLE : 1.2.3
en date du : 4 août 2016
Empreinte : deca
 
Notes de changements:

V 1.2.3

Révélation

 

Archives: 

Révélation

V 1.2.2

Révélation

 

V 1.2.1

Révélation

 

V 1.2 "Asimov"

Révélation

 

V 1.1 "Clarke"

Révélation

 

V 1.0.3

Révélation

- Correction de l'alerte systématique du modificateur de la planète capitale.

- Correction du crash du jeu causé par un combat planétaire avec des armées incorrectes

- Correction d'une erreur qui rend tout inutilisable dans le countour

- Correction d'une erreur avec le bombardement orbital de l'infestation

- Enlève le raccourci du bouton aide afin d'éviter les collisions avec le bouton ''tenir'' des flottes.

- Optimisation des performances causé par de nombreuses stations de ressources.

- Conception des plans : Liste des plans rangés par taille.

V 1.0.2

Révélation

V 1.01

Révélation
Modifié par Loup

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Premier hotfix aujourd'hui

 

la changelog de la 1.0.1

 

Steam should update your Stellaris version to 1.0.1 momentarily.

This hotfix contains the following:
- Fixed CTD when showing tooltip for an ambient object that gets destroyed
- Fixed CTD when an ambient object gets destroyed while selected
- Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
- Improved performance issues and fixed issues with stuttering in early game

We are also currently working on a second hotfix that fixes various bugs and stability issues. The work with the first larger patch has also begun, no final release date set for that one yet.

Thanks to all of our players for making space great again!

Modifié par Socros

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J'ai ajouté les détails, dont l'empreinte, dans le premier message.

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Patch 1.0.2 aujourd'hui

 

The second Hotfix for Stellaris should go live any minute now!

This Hotfix contains:
- Fixed exploits in species customization which allowed players ignore limits to trait and ethic points etc.
- Improved performance for war demands view
- 'Hostile fleet detected' is now only shown when the fleet is heading towards one of your colonized systems, preventing massive spam in large wars.
- UI fixes in server browser
- It is now possible to connect directly to a server id
- Fixed CTD when renaming sectors
- Fixed CTD when fleets were traveling too far away from the galaxy center
- Fixed CTD when a country was destroyed as a result of combat
- Fixed CTD caused by ships shooting at ships that are not visible
- Fixed an issue where you could not build space ports with some screen resolutions
- It is no longer possible to build robot pops on uncolonized planets
- Game pads are now turned off by default as this caused stuttering on some configurations. Game pads can be enabled again with the -gamepad launch option or the "gamepad" console command

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Je vois pas comment c'est possible de jouer à ce genre de jeux à la manette @_@

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Compatible Oculus Rift...Clic d’œil gauche = clic gauche,clic d’œil droit = clic droit...Faut se placer derriere les vaisseau et soufflez pour les faire avancer en distorsion et tousser pour l'hyper-espace

Modifié par The_Dude

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Compatible Oculus Rift...Clic d’œil gauche = clic gauche,clic d’œil droit = clic droit...Faut se placer derriere les vaisseau et soufflez pour les faire avancer en distorsion et tousser pour l'hyper-espace

 

Du coup j'ose pas imager le trou de ver :x

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VERSION : 1.0.3 - béta
en date du : 17 mai 2016
Empreinte : edfa
 

Notes de changements:

 

This is a beta version of the 1.0.3 update, try it at your own risk.
Right-click on Stellaris and choose "Properties"
Click on "Betas" tab
Select "beta_1.0.3" (if you can't see it, restart Steam)
Download update
Version should be 1.0.3
This Hotfix contains:
- Fixed Planet capital modifier being spammed.
- Fixed CTD caused by ground combat side containing invalid armies.
- Fixed issue with disabling everything in Outliner would render it unusable.
- Fixed issue with orbital bombardment of swarm invaders.
- Removed shortcut from "help" button to avoid colliding with fleet "hold" shortcut.
- Performance optimizations caused by huge amounts of resource stations.
- Ship designer: List of designs is sorted according to ship sizes.
 
Please report any issues in the bug reports sub-forum and make sure to specify that you are running with the 1.0.3 beta.
We will set this patch as the default one in 1-2 days if everything looks good.
 
Development of both the 1.1 (CLARKE) and 1.2 (ASIMOV) updates are progressing according to schedule. Our intention is to release 1.1 as a beta patch late next week.

 

 

C'est la béta du 1.0.3, à essayer à vos risques et périls.

1 Clic droit sur stellaris (dans steam) et sélectionnez ''propriétés''

2 Cliquez sur l'onglet ''béta''

3 Sélectionnez ''béta 1.0.3'' (si vous ne pouvez pas le voir, redémarrez steam).

4 Attendez le téléchargement

5 Le jeu devrait être en version 1.0.3

Ce hotfix contient :

- Correction de l'alerte systématique du modificateur de la planète capitale.

- Correction du crash du jeu causé par un combat planétaire avec des armées incorrectes

- Correction d'une erreur qui rend tout inutilisable dans le outliner (??).

- Correction d'une erreur avec le bombardement orbital de l'infestation

- Enlève le raccourci du bouton aide afin d'éviter les collisions avec le bouton ''tenir'' des flottes.

- Optimisation des perfs causé par de nombreuses stations de ressources.

- Conception des plans : Liste des plans rangés par taille.

 

Merci de rapporter les bugs dans le sous forum et de bien spécifier que vous êtes en béta.

Ce patch sera officiel d'ici 1-2 jours.

 

Développement des 1.1 et 1.2 en cours. Notre but est de vous donner accès à la 1.1 béta la semaine prochaine.

 

 

PS : la moitié des corrections, je ne les comprends pas. J'ai l'impression que c'est majoritairement des corrections de bugs critique très spécifiques.

Modifié par LordPavel

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Le correctif est sorti, et n'est plus une bêta.

Modifié par Loup

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Les sauvegardes sont compatibles ?

Étant donné que c'est un correctif, oui. 

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Pour le Clarke patch, ajout de la possibilité d'écrire un histoire pour la création de sa race. vue sur twitter

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La version bêta en développement de la mise à jour 1.1.0 (Clarke) est désormais disponible sur Steam.

  1. Clic droit sur Stellaris et sélectionnez ''Propriétés''
  2. Cliquez sur l'onglet ''Bêtas''
  3. Sélectionnez ''1.1.0_beta'' (si vous ne pouvez pas la voir, redémarrez steam)
  4. Téléchargez la mise à jour
  5. Le jeu devrait être en version 1.1.0

VERSION ACTUELLE : 1.1.0 (bêta anglaise)
en date du : 26 mai 2016
Empreinte 3613

 
Notes de changements:

##############################################################
######################## VERSION 1.1.0 #########################
##############################################################

###################
# Features
###################

* Strike Craft attack behavior was changed 
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* "Shipwright" mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone

###################
# Balance
###################

# Technology
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +3%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

# Ethics
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Fanatic Xenophobe
* Rivalries now provide 50% more Influence

Xenophobe
* Rivalries now provide 25% more Influence

Fanatic Xenophile
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2

Xenophile
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1

Fanatic Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

# Components
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20

# Buildings
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%

# Government forms
Theocratic Republic
* Additional Core Planets reduced from +2 to +1

Transcendent Republic
* Additional Core Planets reduced from +4 to +2

# Traits
* Aggressive - fire rate bonus reduced from +20% to +10%
* Butcher - army damage bonus reduced from +20% to +10%
* Glory Seeker - army morale damage bonus reduced from +10% to +5%

# Modifiers
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

###################
# AI
###################

# Misc.
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops

# Diplomacy
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets

# Economy
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

# Sector
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

# Warfare
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by ""AI uprisings"

###################
# User Interface
###################

* Diplomatic notifications and pop-ups have been improved
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu

###################
# User modding
###################

* Ported system for weights/triggers on songs from HoI4/EU4
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start

###################
# Performance
###################

* Optimized daily AI calculations

###################
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST

###################
# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
* Fixed an issue where trait randomization didn't respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard

 

Modifié par Loup

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We have updated the beta patch, patch notes and checksum updated in this thread.

- Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.

- Custom ruler and heir titles will now be properly saved and loaded.

- Fixed armies being stuck on planets

- Planets recaptured from the AI empire will no longer randomly become Tundra worlds

- Fixed the AI empire having highly self-destructive ideas about AI legality

- Colonizeable tooltip in galaxy map lists reason for unable to colonize in delayed

Cette béta a été annulé, le patch faisant crasher le jeu, et l'équipe étant déjà en week-end (ou à un événement et n'allant pas travailler dessus en profondeur avant lundi).

Modifié par LordPavel

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Bon, j'avoue que j'ai du mal à comprendre.

 

On et en quelle version finalement ?

Moi j'ai 1.1.0 (3613), en ayant pas changé de la bêta publique 1.1.0 -- même si j'ai eu un chargement hier soir à 21h20.

 

C'est le cas pour tout le monde ?

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Bon, j'avoue que j'ai du mal à comprendre.

 

On et en quelle version finalement ?

Moi j'ai 1.1.0 (3613), en ayant pas changé de la bêta publique 1.1.0 -- même si j'ai eu un chargement hier soir à 21h20.

 

C'est le cas pour tout le monde ?

Finalement la mise à jour de la bêta ouverte hier a été annulée à cause de crash, donc c'est bien 1.1.0 (3613) qui est la bêta ouverte.

Modifié par Loup

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We have updated the beta again, new checksum is ed47.
If everything looks fine we will upload the final release update in 1-2 days.

Thanks for your help!
Pour les perfidiophobe : On a refait une mise à jour de la béta. Checksum ed47.

On va passer en 1.1 dans un ou deux jours.

 

Plus tard dans le sujet, ils disent avoir juste corrigé le bug majeur de la dernière update. Donc voir mon post du 27 mai pour les infos. 

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