Jump to content
Werther

[MOD] A Game of Thrones pour Crusader Kings 2

Recommended Posts

load0v51.jpg

 

 

MOD AGOT

Version 0.4.4 (11/06/2013) pour CK2 1.092 (installer: fait tout automatiquement; zip: à dézipper manuellement comme dans les versions précédentes)

 

Par Installer: http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-044-windows-installer

Miroir: http://www.strategyinformer.com/pc/crusaderkingsii/mod/50400.html

 

 

Par fichiers zippés (version mac): http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-044-zipped-file-win-mac-linux

Miroir: http://www.strategyinformer.com/pc/crusaderkingsii/mod/50403.html

 

ModDB donne la priorité aux gens qui possèdent un comtpe chez eux. Créez en un pour vous et le téléchargement se lancera plus vite.

 

Checksum VO: NSPB

Checksum VF: VBGQ

 

Installation installer

 

1. Supprimez votre ancienne version du mod si vous y avez déjà joué
2. Téléchargez le mod
3. Cliquez sur l'installer qui fera tout automatiquement (si vous utilisez les fichiers zip, dézippez tout dans "Documents/Paradox Interactive/Crusader Kings 2/mod")
4. Quand vous lancez le launcher il suffira de cocher le nom du mod en bas à gauche
 

Amélioration de votre traduction

 

Pensez d'abord à améliorer la traduction du jeu de base (Vanilla) en téléchargant le patch correctif Lingua Franca (premier lien dans le premier post: http://forum.reseau-...correction-ck2/) et en mettant son contenu dans le dossier Programmes Files/Paradox Interactive/Crusader kings 2/localisation

 

Installer: désormais il suffit simplement de cocher la case traduction française dans l'installer (en dessous des mods intégrés comme New Border). Tout se fera automatiquement.

 

Fichiers zippés: l'ancienne méthode pour ce type d'installation, à savoir:
1. Copiez le dossier A Game of Thrones qui se trouve dans Documents/Paradox Interactive/Crusader Kings 2/mod/A Game of Thrones/Traduction française, amélioration (French)
2. Collez (/remplacez) dans Documents/Paradox Interactive/Crusader Kings 2/mod

 

FAQ d'amélioration de la VF dans Documents/Paradox Interactive/Crusader Kings 2/mod/A Game of Thrones/Traduction française.


SUBMOD (mods du mod)

NB+ (Newborders) pour des frontières mieux dessinées: http://forum.paradox...-NB-New-Borders (lien NB+ AGOT Edition 1.0)
R+L=J pour intégrer la fameuse théorie: http://forum.paradox...d-SPOILER-ALERT

Advisor Fix pour corriger le petit bug de défilement des conseillers. Ne marche pas pour les écrans non larges de plus de 850 piwels de hauteur http://www.mediafire.com/?olo2uocdr1g7i6u

Free Realm avec tous les seigneurs suzerains indépendants et trois scénarios avec tous les duchés indépendants http://citadel.prophpbb.com/topic2283.html

Vanilla Mechanics qui reprend les mécaniques de la Vanilla comme la technologie ou les bâtiments, compatible avec Free Realm http://citadel.prophpbb.com/topic2284.html


CREDITS

Cabezaestufa: (Project Leader) Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.



Scripting & Coding:
Knuckey: Events, Reach Work, General Coding Support, Bugfixing, Nightswatch content, Maesters, Tournies, "Megawars" and Trials By Combat
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Fashbinder: Event scripting, Trial by court, Nightswatch/wildlings content.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
HMAS-Nameless: CoA, misc. graphics.
Molleby: CoA placeholders.
Narf: Iconography & Testing.
Smoesville: Event pictures/flags
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
StGeorge: Icons & Loading Screens.
Rabid Bogling: Dynasty CoA and flags Artist. New Portrait Graphics.

Regional Character & Title Allocations:
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
ThePiglet: Dornish Content.
Hroppa: Vale content.
AlecTrevelyan006: Stormlands content, DNA, CoA placeholders.
Helios Ra: Some initial Stormland content.
Jazthesentinel: Some initial Stormland content.
Maginor: Some initial Riverlands content.
Hobbes MkII: Historical character histories
Chrisjm89: Historical character histories.
Tompalmer: Historical corrections and community management.
Toccs: Many database improvements.

Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar

Original Music :

Aurelien benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:
Loomis (German)
Osuna (Spanish)
Darkhorse27 (Spanish)
Bysne (Spanish)
FgM (Spanish)
Werther (French)
tompalmer (French)
Stannis (French test)
Lord Riusma (French for Garde de Nuit)
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan

Testing:
Dom (JonSnoooow)
Saint_Esteban
Ser Ham
Smoesville
Karuga
ItsAtrap
Dingo
lychnidos
Kingsgrave
DadeRoyal
Benjen Coldwater
daddytorgo
philosophert
nudu
Greatjon
Zirael
Narf

Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our Dornish city graphics
CK2+
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
La Garde de Nuit for help with the French translation
Paradox Interactive for their great game
George R. R. Martin for his awesome books





MUSIQUE

Vous avez la bande son de la série Game of Throne de HBO (dûment acheté bande de petits coquins)? Vous voulez jouer avec cette bande son? Alors suivez ces instructions:

1. si vous les avez en mp3 tout va bien, sinon extrayez les pistes de votre CD
2. convertissez vos musique en .ogg, pour cela rien de difficile, allez sur ce site: http://audio.online-.../convert-to-ogg
3. quand c'est fait, pour vous simplifier la vie, renommez vos pistes par numéro, sauf la musique du générique que vous renommez crusaderkings2_maintitle4
4. copiez le fichier crusader kings 2/music, mettez la copie de côté sur votre ordi (changez le nom du fichier ainsi que le nom du fichier song.txt)
5. maintenant que vous avez sauvegarder votre fichier music, vous pouvez virer les musiques de la vanilla et les remplacer par les musiques que vous avez convertit en .ogg
6. ouvrez le fichier song.txt, vous tomberez sur ça:
 
 

Quote

song = {

name = "akingisdead.ogg"


chance = {

modifier = {

factor = 1

}

}

}




song = {

name = "asimplesongforcommoners.ogg"


chance = {

modifier = {

factor = 1

}

}

}

 

6. remplacez le nom par celui de vos pistes sans supprimez le .ogg (exemple si vous avez renommer avec des chiffres: name= "akingisdead.ogg" en name= "01.ogg"), sauf pour crusaderkings2_maintitle4 que vous ne touchez pas
7. oubliez pas de rajouter des balises si vous avez plus d'une vingtaine de musique (nombre des musiques de la Vanilla) 


QU'EST-CE QUE AGOT POUR CK2?

Page Wiki: http://www.lagardede...rusader_Kings_2
Blog sur le mod: http://ck2agot.wordp...m/introduction/

Crusader Kings 2 est un jeu de grande stratégie de Paradox Interactive où vous dirigez une famille durant le Moyen Age. Le jeu va donc comme un gant pour l'univers de Martin. Voici une petite présentation du mod que j'ai écrite il y a un certain temps pour Strategium. Elle date de la version 0.1, mais certaines choses sont toujours valables.

 
 


 

Présentation de A Game of Thrones

Quel meilleur jeu pour représenter le monde du Trône de Fer que Crusader Kings ? C'est ce que s'est sûrement dit Grell74 il y a de cela plusieurs années lorsqu'il créait le mod Ice and Fire pour Crusader Kings Deus Vult. Le mod est resté très populaire malgré le déclin du nombre de joueur sur le premier opus.
Crusader Kings 2 se devait d'avoir son propre mod sur Westeros, et une équipe de moddeurs emmenée par Cabezaestufa s'est très rapidement attelé à la tâche. Des mois de préparation et de discussion avant la sortie de CK2 ont permis à l'équipe de se mettre au travail dès le 14 février.
Au départ le mod ne devait être qu'un « portage » du mod de Grell74 sur CK2, d'où une date de sortie très proche. Mais l'esprit du projet devait très vite changé. L'équipe s'agrandit, intégrant de nouveaux moddeurs ayant déjà fait leurs preuves sur d'autres jeux Paradox, et des passionnés de l'univers, souvent membre du site de référence sur le monde de George R. R. Martin: Westeros.org.
Le projet pris de l'ampleur et du retard. Le développement fut très professionnel avec des dizaines de testeurs pour la version alpha et une équipe d'une quarantaine de moddeurs/artistes/traducteurs travaillant en simultané via dropbox. Aujourd'hui le projet dispose même de musiciens et de dessinateurs (dont l'illustrateur de la Vanilla).
Le mod est sorti en version bêta le 25 mai, sous le nom d'A Game of Thrones, le nom d'A Song of Ice and fire ayant été jugé moins identifiable pour les joueurs ne connaissant que la version télé. Le 4 juin, l'équipe a mis en ligne la v0.1.1. Le mod est sorti sans problèmes importants, fonctionnant parfaitement grâce à plusieurs semaines de tests intensifs. Il ne s'agît encore que d'une version bêta, de grands chantiers sont encore ouverts et la version 1.0 devrait être encore plus imposante (alors que le mod est déjà le plus important de la communauté CK2).

Qu'est ce que AGOT?

Il serait long et fastidieux de faire un catalogue exhaustif de toutes les nouveautés qu’apporte le mod. En voici quelques exemples.
D'abord une fidélité au monde dans les moindres détails. Le mod a été fait par des passionnés de la saga Trône de Fer. Beaucoup de développeurs sont issus de Westeros.org, le site de référence sur le monde de Martin. La carte, créée en un temps record (dès le lendemain de la sortie du jeu), est l'œuvre de Cabezaestufa, le grand manitou d'AGOT. Si un lieu a été créé par Martin, il est nécessairement présent sur la carte (même sous forme de baronnie), même s'il ne s'agit que d'une localité mentionnée dans les notes que Martin a fait parvenir à Westeros.org pour compléter leur wiki. Il n'y a pour l'instant que Westeros, mais certains ont déjà pu remarquer la grande étendue d'eau qu'ont laissée les moddeurs à l'est des Sept Couronnes. Essos devrait un jour être représentée, bien que l'équipe attende la possibilité de jouer les Républiques. Toutes les familles, même si elles n'apparaissent que dans les appendices des livres anglais, sont également représentées. Leurs blasons sont conformes aux descriptions de l'auteur. Toutes ces localités et maisonnées ont bénéficié d'une traduction française la plus proche possible de celle de Jean Sola, grâce au concours du site Garde de Nuit, la référence francophone sur Westeros, qui aide d'ailleurs le nouveau traducteur des livres.

Deux scénarios sont actuellement disponibles. L'un commence en 282, au début de la Rébellion de Robert Baratheon contre Aerys II le fol, soit une dizaine d'année avant les évènements des livres et de la série télé. L'autre débute juste après cette guerre et la mort d'Aerys. Pour représenter les guerres civiles au sein des Sept Couronnes, une nouvelle mécanique de jeu a été introduite par les développeurs: le Megaward. Il s'agit en fait d'une meilleure gestion de la guerre civile. Chaque Seigneur Suzerain (les Lord Paramount anglais) peut choisir, au début d'une guerre civile, d'aider le Roi, les Rebelles ou de rester neutre. Le système de combat a été grandement amélioré et il est désormais très important de planifier sa campagne, une armée plus nombreuse n'étant plus gage de victoire.

Le Roi du trône de Fer a l'équivalent d'un rang d'empereur, viennent ensuite les Lords Suzerains (Roi), Grands Lords (Ducs), Lords (Comtes) et les Chevaliers fieffés (barons). Si un Lord Suzerain devient indépendant, il peut se proclamer Roi, plusieurs Royaumes d'avant la conquête d'Aegon Targaryen sont ainsi disponibles. L'Antique Voie des iles de Fer est par exemple à l'origine de très nombreux évènements et même d'un Casus Belli de raid sur les provinces côtières. Chaque maison dispose d'une Garde liée à la dynastie et qui peut recevoir de nombreux ordres.

Outre ces importantes innovations, il y a de très nombreuses autres mécaniques et évènements ajoutés pour coller à l'univers. La Garde de Nuit existe et défend le Mur (elle fonctionne comme une République). Elle dispose de toute une organisation avec les Intendants, les Constructeurs et les Patrouilleurs. Vous pouvez prendre le Noir ou y envoyer vos prisonniers, vos enfants (parfois contre leur volonté) etc... A noté que vous pouvez également envoyer vos filles chez les Sœurs du Silence. Les Autres et les sauvageons sont déjà présents, mais il faudra attendre une version plus avancée pour qu'ils jouent un rôle plus important. Les Change-peaux et les Vertvoyants sont à l'origine de très nombreux évènements, et vous aurez peut-être un jour la chance de jouer un seigneur ayant des liens... particuliers avec les loups de la région.

De nombreuses grandes familles ont des évènements particuliers, en lien avec leur devise ou l'histoire de leur famille. Les Targaryens bénéficient de dizaines d'events spécifiques, souvent en rapport avec le feu; à leur naissance ils peuvent gagner automatiquement le trait sage ou le trait fou. Enfin, ils peuvent se marier entre frères et sœurs. Certaines régions bénéficient d'event particulier, comme les cols des Montagnes du Val, infestés par les Clans des Montagnes de la Lune et qui, s'ils venaient à s'allier, pourraient vous envahir comme une horde sauvage.

La Citadelle existe et vous aurez sûrement besoin d'un mestre qui fait partie de l'onglet Conseil. le Conclave et les Archimestres sont bien présents. Le Mestre est d'autant plus important que l'éducation a été modifiée et a une grande importance (précepteurs). Vous pourrez aussi payer des précepteurs des Cités Libres pour vos bambins. La religion est présente avec le grand Septon et les différentes fois de Westeros, mais l'équipe prévoit de concentrer leurs efforts sur ce pan du mod lors d'une prochaine version.

Tout un système de chevalerie a été mis en place, vous pouvez aussi devenir ou prendre un écuyer qui aura peut être la chance un jour de se faire appeler Ser. Chaque personnage a une caractéristique martiale, avec un trait de combattant (quelques uns sont des épéistes légendaires). Cela a son importance, d'abord grâce à la Garde Royale et sa poignée de chevaliers d'élites qui défendent le Roi. Mais aussi pour le système de duel déjà intégré mais qui sera encore amélioré, où vous affrontez un adversaire par le biais d'event (même en pleine bataille). Les tournois ont été revu et sont désormais de plusieurs types. Ils sont à l'origine de très nombreux évènements, dont le fameux système de rival et d'ami (repris à CKDV). Concernant la guerre, les Guildes des Alchimistes sont présents avec le fameux feu grégeois que vous pourrez utiliser (à vos risques et péril) sur les armées ennemies.

Les bâtards sont de la partie avec leur nom spécifique par région et la possibilité pour eux de créer de nouvelles dynasties. De très nombreux events sont en rapport et la prochaine version va grandement approfondir ce pan du jeu. Ils ne pourront bientôt être légitimés que par le Roi. ce dernier possède toute une administration, avec l'ajout de la Main du Roi mais aussi des Gouverneurs.

Vous pourrez accueillir des précepteurs des Cités Libres, jouer au cyvasse, collectionner les épées valyriennes et les œufs de dragon. Les Dragons sont déjà dans le jeu mais pas activés (il ne faut pas déséquilibrer le mod, la phase de test est donc longue). Vous pourrez engager des assassins normaux mais aussi des Sans-Visages. Les Compagnies de Reîtres et de Mercenaires vous diront quelque chose. Quant aux bandits ils interviendront souvent via des events.

Je voudrais terminer par quelques petits détails qui rendent le mod si attachant. Peuri a fait un gros boulot graphique. Les visages, les vêtements, les objets ont été revus pour coller à l'univers, vous aurez donc des fourrures du Nord, des yeux violet de Targaryen ou des chaînes de Mestre. De nombreux surnoms canons ont été ajouté et d'autres vont être implémentés pour chaque famille en fonction de l'animal représenté sur le blason.

Bref, le mod est très complet, bien que pas encore achevé. Essayez le tout de suite et vous découvrirez un jeu réalisé de manière très professionnelle. Pour l'instant le jeu peut connaître de très longues années de paix sans beaucoup d'events, mais avec les ajouts constants ce problème sera bientôt résolu, surtout que l'équipe vient d'obtenir l'accord de plusieurs moddeurs pour utiliser leur travail dans le jeu. C'est notamment le cas de CK2+, l'un des mods les plus riches du titre de Paradox.

Alors n'hésitez pas, embarquez vous pour Westeros car, ne l'oubliez pas, l'Hiver Vient. 




 
Voici également une petite vidéo de jeu. C'est en anglais, le joueur n'est pas un grand connaisseur du monde Martin ou de Crusader Kings 2 mais cela pourra vous donner une idée du mod. Attention cette vidéo date de presqu'un an, beaucoup de choses ont été ajoutées au mod entre-temps.



PROBLEMES, BUGS, QUESTIONS

N'oubliez pas que le mod n'en n'est qu'à sa version bêta, cela veut dire qu'il n'est pas encore considéré comme achevé, soyez donc indulgent et vigilant. Si vous trouvez un bug ou une erreur avec le jeu vous pouvez vous adresser (en anglais) aux membres de l'équipe du mod:

-sur le forum de Paradox: http://forum.paradoxplaza.com/forum/showthread.php?610013-AGOT-A-Game-of-Thrones-Bug-Reporting-Thread
-sur le forum de l'équipe: http://citadel.prophpbb.com/forum5.html

Si vous avez des questions sur le mod et son installation mais surtout si vous rencontrez des erreurs dans la traduction vous pouvez poster ici-même ou bien sur mon petit coin personnel sur le forum de l'équipe: http://citadel.prophpbb.com/post10080.html#p10080

Bon jeu à vous! Edited by Arko van Qlimax

Share this post


Link to post
Share on other sites

Changelogs

 

Version 0.4.4
===============

Main Feature: 

- Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible
- Wildlings can go now go raiding and gain defensive bonuses.
- Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users
- The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident
- Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .
- Added some canon rivalries, including Frey-Stark rivalry from AFFC. 

 

Events, jobs, plots and decisions:
- Wildlings are no longer forced to invade their neighbors by event
- Both Wildlings and Ironborn may become adventurers
- Old Gods followers can commision a DLC runestone, relocalised to portray tombs/sepulchers
- Converted the Old Gods Varangian event chain to a son serving with sellsword company chain
- Added an option for Aegon to make Harrenhal his capital after the conquest, as long as it wasnt burnt
- If Stannis wins the war for the North Davos is now released from prison
- Only characters of Westerosi culture can now employ or become a Maester. The court position is now called 'healer' for other cultures
- Revised kingsguard drama event so it now uses the duel engine and characters like Barristan Selmy wont slay the King
- The Golden Company will now disband upon a Blackfyre/Young Griff victory
- Players can now reforge their generic VS Swords for 200g
- Revised seasons a bit: Can no longer choose season length at the start of game, and canon winters and summers have been scripted 
- Revamped weddings somewhat: 
-The Dowry is now paid the bride's family
-Added some more events
-Added a bedding event
-It is now possible to poison someone's wine at a wedding
- Any non great house can make a cadet from a predefined list. Will be easy for people to add their own rather than a guide and fail fajerp. 
- Bastard is eligible for cadet if he has good stats or good traits or parent has 2k prestiege.
- Added event dealing with the start/end of the Age of Dragons

Character setup (WARNING, SPOILERS AHEAD):
- Added some characters into Dany's court in Meereen
- Beric is now dead from ACoK, until we can come up with Brotherhood stuff
- Blackfish is now with Robb at the start of A Clash of Kings, since he was travelling with Robb's army and served Robb extensively as a battle commander. 
- Roose Bolton is now A. Patient and B. No longer Super Happy Best Friends with the Starks , i.e. content
- Mors Umber now has an eyepatch
- Revised House lannister of Lannisport, to include missing characters and to make it a proper cadet branch
- The Martells now have the vengeance opinion of Lannisters/Robert after Elia's murder
- Tywle Reyne and his brother now have weak claims on the Westerlands in ADoD (due to their Lannister mother)
- Changed Dany/Viserys' opinion of Robert from usurped title to vengeance, to stop Stannis creating factions for Viserys
- Changed Jon Snow's base learning to 5 from 0, because he doesn't ACTUALLY know nothing. >_>
- Added a few more Storm kings to the Durrendons and link connection to Godsgrief, Elenei and their descendants. Dubbed "Storm Kings" Durrendon (he is purposely 7750 years old). The family tree is no longer broken. 
- Updated e_stormlands, d_shipbreaker and c_storm_ends and c_rainwood county title histories.
- Added link connection with Brandon the Builder, updated stark titles to suit.
- Fixed Euron's regnal number, also added all named ancient Iron Kings
- Gave Lady Flint of Widow's watch a boy circa 299AL as she was with child during the harvest festival in a Clash of Kings. Also kept her husband alive until the red wedding. (where he can die with his son Robin.)
- DNA-ed Rohanne Webber up. She now has red hair, green eyes and is attractive.
- Gave the Red Lion of Castamere a Red bearded mane to match his nickname. Added Old Nan's Brandon Stark, brother of Edwyle. Died of a Summer chill. Added wife to Artos so Edwyle and his sister are full blooded.
- Gave Jon Fossoway the kind trait as he is considered to be a genial person in the books.
- Updated Kenning's of Kayce and Harlaw. Made Kayce Kenning's a cadet of the Harlaw Kenning's, gave the westerland Kenning's an expanded Ironborn background. Updated title histories of the two houses.
- In earlier scenario, added wifes and children for High Lords of the North, Riverlands, Iron Islands, Reach, Westerlands and Stormlands
- The lowborn wife of lord Plumm (dead during the Conquest) is no more the lady of Kayce and Maunhill, but their child, Phillip Plumm (change his sex, so house Plumm can survive if you start in 8001)
- Added a cousin to Ronnel Arryn in earlier scenario, for the sake of House Arryn
- Gave the first Daenerys DNA similar to Daenerys Stormborn. (She looked like a female Aegon IV. Now she looks like how she's supposed too.)
- Added DNA to Lyanna and Arya Stark (both, not Jeyne 'Arya' Stark however). Arya will now looks somewhat like Lyanna when she's older and Lyanna looks akin to most of the pictures of her.
- Made Ned's grand-aunt live longer so if the Starks all die in the Rebellion she and then her Vale daughters can inherit. 
- Added the Stark-Karstark cadet connection and updated Karhold's title history. Note Karlon Stark is currently a Stark due to them only becoming Kar-Starks after afew generations. (Made his great great grandson the first official 'karstark')

Province and title setup:
- Daenerys is now Queen of Meereen in AFFC
- Added a dejure Night's King title to the Nights Watch, as the game would CTD without it. Uncreatable for now.
- Added all the canon Free City merc companies, unhirable for now
- Added an Ironborn merc company

Balance:
- Rebalanced AFFC a bit, main change is Young Griff's war setup
- Randyll Tarly and Garlan Tyrell are now part of the Reach's army in AFFC
- A claimant ultimatum can no longer be issued to a human Stannis player who is deciding which character to give the North to in AFFC
- Added an opinion malus between Tywin and Renly/Stannis in ACoK, to hopefully encourage Joffrey to call him to arms
- Adjusted Harren Hoare's Seven Kingdoms setup so he has a chance of retaining the Riverlands
- A character will not gain any traits after a siege if they already have 5 personality traits
- Reduced the war score gained from battles, as the new patch seems to have change it's calculation to make it larger
- The Iron Bank will no longer fund small crownland lords against the Iron Throne during a mega war unless they lead a really powerful claimant faction
- Increase broken betrothal opninion malus
- Made some adjustments to secret bastard events: 
-If a character is declared illegitimate the real father is now set properly
-A plotter will find it easier to find evidence against a character whose mother has already previously been exposed by the plotter for another child
- A proud female ruler now needs 10 martial to lead troops. This stops Cersei leading armies.
- The prestige gained from killing someone in a duel is now scaled depending on the rank/ability of the defeated character
- Adjusted the chances of characters using Moon tea
- Any child with a paid martial education whos mother, father, grandmother and grandfather is AI will recieve +1 to their swordsman level.

Graphics and portraits:
- Activated the "Gallows" character background for characters with the "King's Justice" title
- Made Euron's eyepatch show up in the character menu again
- Added some graphics for AAR winners
- Wildlings and Skagosi now use Norse holding graphics
- Sand and Salt Dornishmen now use Muslim holding graphics
- Added a pretty snowflake icon for the winter province modifier

Misc:
- Added 'the Iron Storm' as a possible reaving nickname
- The Valyrian religion now uses Divine Blood and allows brother-sister marriages.
- Many canonically sensitive dynasties now cannot appear randomly, e.g. Blackfyre, Baratheon, Casterly
- Added a proper set of names for the free city cultures
- music : Added "Euron crow eye" song
- music : Remastered "the free folk" song, should sound less messy.
- Added a new music "A Stag in a Flaming Heart"
- Added Descriptions for all religions. 
- Maesters can no longer inherit dragons
- Cheating on or cuckolding a character is now just cause for imprisonment
- Tweaked harrenhal restoration and removed event notations 
- If the player doesnt have a Maester/priest at the start of the game one will be automatically generated
- If the player is a knight they will automatically gain the Ser title at the start of the game
- Kingmaker and beggar king nicks have appropriate allows.

Bugfixes:
- Changed the way greenseers are employed to make sure they always gain an education trait
- Lord Paramounts should no longer be leading the King's personal armies during a mega war
- Changed Clayton Suggs dynasty to his true one. (He was masquerading as a Bolling and f@@king up their family tree.)
- Fixed eligible kings and emperors not wearing crowns if their spouse is a lord paramount
- Fixed lord paramounts wearing funky headgear on some occasions
- Fixed a case of mistaken manhood goat feeding in imprisonment event
- Fixed problem where if no vassal attended you feast the feast would never end
- Fixed event where the marshall could get sabotage his own troop training
- Fixed event that was culling landed wildlings, also made it banish to a wildling rather than cull
- It is no longer possible to hold summer fairs in winter
- Imprisoned women cant use moon tea because they're in prison and cant use moon tea.
- The event where a character is converted by a priest now actually works
- Fixed problem where if a character lost to a claimant faction for a secondary title in favour of their liege they would lose all of their direct vassals to their liege even if they were not part of the taken title
- Learned how to spell surprise and made tooltip clearer.
- Fixed some holdings which had the wrong type of base value building
- Fixed problem where if you were improving a base value building and died, the upgrade building and investment would be lost
- Revised banish to nighstwatch decision/event, to hopefully avoid random crashes
- Taking a ward potential now matches the effect. Will only display if eligible.
- Standardized R'hllor localization from R'hollor
- Stopped fot7 lords from spamming employ priest via employment decisions ai chance tampering
- Fixed problem where the Iron Bank could fund you to war against yourself
- Added a title to wikid and adjusted some AI_chance factors


Version 0.4.3
===============


Main features:
- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R'hllor magic:
- R'hllor devotees who sacrafice a person can now protect self/kin/landed vassals from murder and death in battle.
- Those favored by r'hllor can cure the wounds/disease/illness of self/kin/landed vassals after a sacrafice is made
- Those chosen by r'hllor can cure disfigurements of self/kin/landed vassals after a sacrafice is made
- Chosen by r'hllor is now unique to the world
- Lightbringer is now unique to the world with a method of obtainment for chosen by rhllor
- Blackfyre Rebellion re-balanced

Events, jobs, plots and decisions:
- Added a decision to create cadet houses for bastards
- Characters in debt can now borrow gold off their vassals
- The Iron Throne is now in debt to Lannister, Tyrells and The Faith from Robert's reign
- If a character defaults on a loan to the Iron Bank the bank will now seek to fund their enemies
- Robert/Joffrey/Tommen now start in debt to the Iron Bank
- Merged the employ character decisions into one decision that triggers an event, to reduce clutter
- Added a summer fair flavor event (for tom) to let a random courtier sit on your dragon 50/50 death or friend.
- Introduce a new fashion at court. Lunatics will impliment eyepatches at a -20 opinion for 5 years.
- If a character gets wounded in battle there is now a small chance they will lose an eye and gain an eyepatch
- A character is now more likely to successfully tame dragons if their parents are siblings
- Revised event where you decide to become lovers with your spouse. Added an option so you don't neccessarily have to choose between adultery and becoming lovers.
- Added decisions for Dany to give her spare dragons to her spouse/children
- When a dragon establishes a lair if their location already has a lair they will make one in a random location
- Removed Tyrell event referring to Margaery's marriage to Renly in AFFC
- Any two characters who are enemies can now duel in battle, not just war leaders (thanks to ricardo silva)
- Added a couple of Direwolf related battle events
- It is now possible to acknowledge female bastards
- Added decisions where bastard kings can legitimise themself and bastard Lords can ask their King for legitimisation
- Added a plot where you can press the claims of your kin in other realms against their liege
- A human player can now be the judge in a trial by court if they are castellan
- If you own Sunset Invasion and activate it when loading the mod, strange things may happen.
- Tywin can choose his heir once over 45
- Added an event that checks the player is using the latest vanilla patch

Character setup (WARNING, SPOILERS AHEAD):
- Added traits to Rickard, Brandon, and Lyanna Stark to make them resemble their actual characters. Also made Lyanna a Trained Fighter due to her fighting off the
tourney squires with a practice sword and practicing her swordplay with Benjen.
- Made both the Greatjon and the Smalljon "Huge", as they are roughly seven feet tall. Also made the Greatjon's brothers "Strong" and gave them traits.
- Gave the Greatjon's brothers BEARDS, and assigned Brandon (brother of Eddard) and Rickard Stark portraits.
- Myrcella is no longer congenitally ugly
- Added Robert Strong
- Added Tyrion's High Septon and the High Sparrow
- Made Bloodraven of the Old Gods religion, also gave him some more traits and an eyepatch
- Made some adjustments to Waynwoods
- Added more detailed history for Lothor Brune
- Made Fat Walda Frey actually fat
- Fixed gap between Lyonel and Steffon Baratheons's reigns
- Catelyn no longer has the widowed trait before Ned's death
- Made Jon Snow and Allister Thorne rivals, also made Thorne a bit more despisable
- Moved Gendel and Gorne to be Kings Beyond the Wall after Bael the Bard as per canon.
- Added relevant title history to Beyond the Wall provinces to make Bael, Gendel and Gorne playable during their time as King Beyond the Wall.
- Gave Tommen a temporary fertility malus upon marrying Margaery

Province and title setup:
- Merged the Eyrie's waycastles into the main holding and gave the Eyrie a special building. This now makes the Eyrie the fortress it's supposed to be.
- It is now possible to usurp Kingdoms if you have enough of it's territory to do so
- If Stannis wins AFFC, the Dornish Marches and Riverlands now get reorganised
- If Littlefinger dies before the Riverrun siege is resolved the Riverlands and Harrenhal now revert to the crown

Balance:
- AI Ironborn Kings should now usually prefer the Invasion CB to the Raid CB
- It is no longer possible to capture rulers after sieging their secondary holdings, unless their capital is already occupied
- Gave Robert Arryn some prestige upon gaining the Vale, to stop constant Harry the Heir factions.
- It is no longer possible to try the prison break assasination twice in quick succession on a character
- If the King grants a character a LP title during a mega war their alignment is now is reset, so they are more likely to support the king
- Slightly reduced Euron's starting army in the Shield Isles in AFFC
- Static modifiers for conquering different relgroup/culturegroup reduced to 50% levy/reinforce.
- Cripples can no longer win in duels. Made them far less likely to actually get in one and also gave them an offensive morale malus when leading troops
- A player can now ask his liege for transfer of a de jure vassal is mtth 8 months as opposed to 80.
- It is no longer possible for rebels (usually wildling rebels) to take people prisoner after a siege
- Removed the monthly prestige malus for holding a wedding
- Family person trait opposite is now kinslayer in addition to selfish
- AI not mroe likely to choose a kill plot targeting a kinslayer if same dynasty and not trusting. 
- The AI is now far less likely to declare war on dragon riders if they themself dont have a dragon
- AI can now create kill plots against people who attempted to arrest them
- Increased further the AI's max counter invasion distance, to try and stop them parking their armies on the beach as much
- The mega war resolution events no longer occur after a successful independence war
- Court Jester minor title now gives a -10 general opinion as opposed to -10 ruler opinion that can be achieved through insult. Loc in agot.csv

Graphics and portraits:
- Added the missing CoA for House Harlton (rpg). We didn't have the clean version of the old one so I re-made it. 
- Added some silver hair and purple eyes to the Dayne's DNA

Misc:
- The AI will now take into account whether the belligerent's capital is occupied when deciding sides in a mega war
- Changed "Dracarys" to "Drakarys". This is the correct orthography according to Official ASOIAF Languages Guy David Peterson.
- Removed the unfinished kill dragon plot that was mistakenly added
- Removed all remaining dynasty trackers and replaced them with new dynasty = x trigger
- it is no longer possible to issue punishment to a wife that is higher in rank than you in the polygamy murder events. Also added opinion modifiers to the various outcomes in those events
- Adjusted the way Kings are vassalised by Dragon Conquest/De Jure claim, so that they retain the dejure vassals of only their primary title
- A Young Griff controlled by the AI is now forbidden to marry for the duration of his invasion, to stop him marrying some lowborn idiot
- Brought archer numbers from militia training grounds to the appropriate new building value at 10/30/60% per tier.
- Wildlings will no longer ask to take the Black

Bugfixes:
- fixed typo in Balon Acok event and in a reaving event
- Fixed Jeyne 'Arya' being the daughter of Maekar Targaryen just before AFFC
- Fixed bug with Nightswatch event where the Lord Commander would be spammed with a demand to hand back titles to the watch
- Fixed Rickard Karstark being listed as Lord of Karhold at the AFFC selection screen
- Fixed bug where if you successfully won a war to rescue a prisoner, the plot would merely be cancelled rather than fulfilled
- Removed Blackfyre Rebellion events with no localisation
- Fixed a case of mega war event spam when the King is called into a war of a Lord Paramount ally.
- Fixed problem in independence faction wars where if the leader declared themself King and their heir is the defender, if they died mid war any allies wouldnt be revassalised and their new Kingdom would persist
- Made some fixes to address mega war problem where after a successful invasion/claim war a character may be erroneously flagged as being part of the iron throne
- Fixed problem where Stannis could get an event declaring war on 'Stannis Lannister' if he inherited the Throne from Renly in ACOK
- Fixed the 'your ward is honorable' event
- Removed Littlefinger's dual education traits
- Fixed independent Blue Fork in Seven Kingdoms scenario
- Fixed problem where when granting a LP title to a vassal a character would sometimes get claims on the new LP's titles
- Fixed the weaken fellow vassal plot
- Fixed problem where sometimes if a kingdom was usurped in a claim war dejure vassals would not transfer
- Added missing plots to job action uncover plots
- Fixed the demand prisoners from vassal decision
- Fixed the occurance of a 40000 year old James Valkyn in Seven Kingdoms bookmark
- Fixed the decisions to pass on swords to your children not being usable
- Fixed Joffrey inheriting Summerhall before Robert dies
- Fixed the children of Kings not being referred to as Prince/Princess
- Fixed Baelor Blacktyde not converting to the Seven.
- Fixed an instance of the family member requests title event looping
- Fixed the demand installment of claimant decision

 

Version 0.4.2
=============


Main features:
- 1.092 compatibility.
- Two new scenarios: The Blackfyre Rebellion and A Feast for Crows.
- Improved Hedge Knights.
- Added a first draft revision of vanilla buildings.

Events, jobs, plots and decisions:
- The priest councillor can now use the 'Perform Charity' job action.
- The season event (as well as other initialsation) now occurs immediately upon starting a new game.
- Female regents may now be challenged to duels if they belong to Dornish, Wildling, or Ironborn cultures.
- The ruler designer high valyrian decision is now an automatic event.
- Added an AI decision to split the swords widowswail and oathkeeper.
- The regency duel event chain now uses the duel engine. Female regents can also no longer be challenged to duels.
- Added a salt wife related event.
- Householdguard decisions - disband - removes all household guard modifiers.
- Can no longer start feasts/hunts/fairs whilst reaving.
- Vanilla 'Dragon hunt' event now cannot happen during the age of dragons.
- A character will not get the widowed trait if they assasinated their spouse, unless they are a lunatic.
- Characters either captured or released after a siege now get a notification event.
- The Bran inspired falling from tower event now gives the crippled trait rather than the maimed trait.
- Adjusted options in event where your vassal kills one of your servants.
- Added the option to grant vacant LP titles via personal interaction.
- Added new special decisions (Hire a Hedge Knight) for the following cultures (northmen, riverlander, valeman, crownlander, westerman, reachman, stormlander, ironborn, salt_dornish, stone_dornish, sand_dornish and crannogman).
- Characters employed by decision will no longer get traits like incapable and infirm.
- Revised NW maintenance event that handles women/children to also give men the NW trait if they dont have it.
- Ironborn reaving events now occur whilst using ironborn raid/invasion CB on the map.
- Added an event chain for Rhaegar in the Tower of Joy in the case of the Targaryens winning the War of the Usurper.
- If a character is put under house arrest, any of their child relatives who are also in prison will be placed under house arrest also.
- Trial by Combat is no longer always to the death, and if the prisoner loses their captor can now choose a punishment.
- Obtaining Dawn now aborts the obtain valyrian sword ambition.
- Added jenk's changes to skinchanger events. Only farwynds can now have sea animal companions. The chain is now less likely to happen as well.
- Polished the Fashionable & Authoritative traits. (added mid-life events to gain/lose/interact).
- If you win a trial by court you can now only send the loser to the wall if they are a man.
- Feast/hunts/fairs have a 12 month cooldown as opposed to a required month.
- Added oathbreaker mechanics.

Character setup (WARNING, SPOILERS AHEAD):
- Made Theon a prisoner of Ramsay and put him in the oubliette.
- Moved Asha to Stannis' court before she is married and put her under arrest.
- Added Aeron Damphair's imprisonment by the Lannisters after the Greyjoy Rebellion.
- Gave Erik Ironmaker his own dynasty, changed his nickname to "Anvil-Breaker" and added his grandsons.
- Fixed Gregor Cleganes killer to be Oberyn.
- Removed celibate traits from Theon and Varys (they have eunuch).
- Made Varys and Melisandre ambitious.
- Added positive opinion modifiers between Illyrio, Varys and Young Griff.
- Baelor the Blessed now becomes celibate a bit earlier.
- Rolland Storm is now in Renly's court in ACoK.
- Reduced Jon and Ramsay Snow's martial, and increased Stannis' a bit.
- Adjusted the ages of Roose, Domeric and Ramsay to be more in keeping with canon.
- Deleted Heward Bolton (Roose's non canon father) who never became a Lord and with Roose's increased age is unnecessary.
- Renamed characters to Canon names for Houses : Falwell, Lorch, Terrick, Wayn and Lychester for the time period of Maegor's reign.
- Maester Aemon and Bloodraven now have relevant employment history placing them in the Nights Watch from 8233.
- Added Glendon Flowers aka Glendon Ball as Quentyn Fireball's bastard.
- Added dynasty with CoA for Dunk. Makes him playable when he is LC and lets him have his own CoA.
- Added Andrik the Unsmiling and Nute the Barber.
- Added some AAR winners, including the new Valyrian Sword Stranger's Mercy (Graphics still needed).
- Added some additional canon names to Andal, Dornish, Ironborn and Valyrian cultures.
- Added ancient Kings Beyond the Wall.
- Added Septa Lemore, Septa Saranella and Mirri Maz Dur.
- Added opinion modifiers between Jorah Mormont, his father and Eddard Stark after Jorah has been exiled.
- Added the family of the Prince of Pentos (Illyrio married one of them).
- Randyll Tarly no longer looks like Stannis, Styr is bald and Petyr the Pimple has pimples.
- Added some more characters to the Dance of Dragons bookmark.
- Blackfyres can now get Targaryen nicknames.
- Added a more senior Hardyng line, so Harry the Heir is less likely to inherit the Hardyng lands and cause the house to die out.
- Robert no longer thinks Ned a traitor in the Crowned Stag scenario.
- Created a "Saan" dynasty and assigned Sallador to it. Gave him traits, Fashionable, Gregarious, Proud and Charismatic Negotiator.
- Made Hoster Tully's illness more gradual, so he is only infirm at the beginning of ACoK, becoming incapable later on. Also added his stillborn children and made him and his children have blue eyes.
- Ser Barristan now has blue eyes.
- Characters that die stillborn now have it shown as their cause of death. Also added cause to historical stillborns.
- Fixed it so that the Gorge and Skirling Pass are sworn to Raymun Redbeard while he is King beyond the Wall.
- Made it so that Bloodraven is imprisoned by Maekar from Maekar becomming King to when he and Aemon go to the Wall.

Province and title setup:
- Added a war with CB "bid for independence" for the Rains of Castermere in 8260.1.1.
- Added traditional claims for Housea Blackwood and Bracken, which give claims to some of eachother's lands.
- Changed beyond the wall to a king tier title.
- Added a Painted Table flavour building to the Stone Drum in Dragonstone.
- Changed all Dornish titles to true cognatic, some were still using agnatic.
- House Sunglass was moved and degraded to Barony-level on Dragonstone Island. 
- Placed House Rambton on the empty barony of Winwyrm on Dragonstone Island. (added non-canon Family history)
- Renamed Sweetport Sound to The Whispers and House Crabb got moved there. The province was switched from Duchy of Dragonstone to duchy of claw Point. 
- Renamed Brownhollow to Dyre Den. House Brune of Brownhollow got degraded to Baron level. House Brune of Dyre Den became their liege. 
- Former seat of House Crabb, claw point got renamed North claw Point. House Boggs was added in that castle. (added non-canon Family history)
- Added a new barony in North claw Point for House Pyne. (added non-canon Family history)
- Rook's Rest was moved south into former Dyre Den province. House Staunton was moved with it. (tachnically they are not claw but close enough)
- The former Rook's Rest became South claw Point. House Cave was placed there. (added non-canon Family history) House Hardy remained there. 
- Created and added correct province flags for claw Point provinces. 
- Degraded the level of some Castles in claw Point Duchy to keep the balance and more or less the same amount of troops. 
- The Vale now uses agnatic succession from the reign of Jon Arryn, to give more accurate succession.
- Fixed Eastwatch's base value building.
- Added a war for Raymun Redbeard's invasion in 8223.1.1.
- Made the High Lordships of the Kingswood and Bywater Rush created from the beginning and gave them to the Bywaters and the Thornes, respectively.
- Made Wendwater sworn to the Masseys.

Balance:
- Liege/faction member opinion modifier set to zero (to avoid lieges hating their own loyalists, better solution to follow).
- Fertilty malus added to army commanders.
- The "mysterious conception" legitimacy evidence flag is now only assigned to children whose mother's husbands were commanding an army when pregnancy began to show.
- Lovers are now twice as likely to sleep together while their spouses are commanding armies.
- Added some restrictions to who can use the weaken vassal plot against LPs.
- The unique scenario CBs are now flagged as major revolts, so vassals will get the 'revolt defeated' opinion bonus if the King wins. Also increased this bonus slightly.
- There is no longer a minimum piety requirement for imprisonment/execution.
- When a King grants a Lord Paramount title to a lord via event they now have a boosted opinion of the new lord ( to try and stop the AI being nasty to the new lord).
- The AI now has no limit on how many lord paramount titles it will create.
- If the leader of an independence faction war dies the war wil no longer end inconclusively.
- It is no longer possible to start a claimant faction for Septons, Septas or Red Priests.
- A landed claimant who is a vassal of the holder of the title now needs to be backing the faction before an ultimatum can be issued.
- Females who are rulers or close relatives of rulers can now lead armies if they have 15 martial.
- Took away the North's boats, as they were going to the beach again. Human players of the North can still use boat mercs though.
- It is no longer possible to plot to revoke the primary duchy of a lord paramount tier character.
- Land based animal companions now all have an effect on duel outcomes.
- Form Westeros decision is now usable even if you only control four kingdoms rather than own the titles directly.
- Flaying or drowning will now give an opinion malus with the target's relatives.
- Weaker lords are now more likely to accept demands to stand down.
- Any King can now use the post mega war punishments against their vassals.
- Added extra checks on the vassalisation of allies after a successful indep war event, to make sure only neighbours are vassalised.
- Black brothers and other special characters can no longer fabricate claims.
- Reduced the prestige gain on some knight events.
- Reduced the chance of a character using moon tea.
- Salt wives can no longer be councillors or use moon tea.
- A child can now only be increased in combat skill by your marshall once every two years, and only to one level above your marshall.
- More than one member of a dynasty can now have a traditional claim to a title.
- Owners of dragons now dislike dragon slayers.
- Slightly decreased the chance of being wounded/maimed/killed whilst reaving.
- Dejure barony CBs are now usable against characters in the same realm. it now also vassalises the target if possible/appropiate.
- Reduced the chance of stillbirths happening (from 23% to 10% on average).
- Trickster and defender overall provide a +0.1 commandmodifier as opposed to a -0.1. 
- Holy warrior can be given out randomly but not through reeducation. Took away the -0.1 damage and reduced religious enemy to +0.1.
- Gold Mines now give less gold, but the Westerlands now has more to compensate.
- Adjusted the special War of the Usurper CB, so the effect tooltip is clearer and the war continues if Renly somehow inherits the Stormlands.

Graphics and portraits:
- Added the Hedge Knight project. Included 337 Hedge Dynasties with their own unique Coat of Arms for most cultures of Westeros.
- Added 58 new title Flags. Most ware duchy flags that ware either low quality or a placeholder.
- Changed the way traits are displayed on the character screen (thanks to Elder Scrolls mod).
- Added a new background for loading screen hints, so the text no longer overlaps the border.
- Replaced all christian crosses that were left in the UI with the Seven Pointed Star.
- Added trait icons for Honorable, Ruthless, Wildling and Salt Wife.
- Added icon for Valyrian religion and changed icon of Summer Gods (was Drowned God icon?).
- Northman females now wear northern martial gear instead of western.
- Some minor additions to Ironborn clothes.
- The Ironborn should no longer bedeck themselves like whores and have had new clothes and headgear added.
- Added eyepatches for left and right eyes and gave Euron his eyepatch.
- Dornish characters now use Muslim event images where appropriate.
- Kingsguard, Night's Watch and Maester clothes should now override most other clothes.
- Fixed some more instances of naked Dornish priests.
- Red Priests now wear red clothes.
- Adjusted portrait backgrounds for several cultures.
- Added Night's Watch flags with cloth texture courtesy of Smoesville, and cloth texture versions of the Golden Company and Warrior's Sons flags.
- House "of Thenn" no longer has the House Thenn Rhllor influenced coat of arms for the historical Magnars.
- Added an icon for decision to give Crabspincer to a child.
- Added starkweather's valyrian child portraits.
- Added icons for the loyalist factions.
- Removed red eyes from high valyrians.

Misc:
- Changed the way king tier titles in Westeros are named, so king tier titles outside westeros can be referred to as Kingdoms.
- Replaced some loading text to refer Westeros.
- Replaced dynasty trackers set in history files with the new dynasty= trigger.
- Only Lannisters, Reynes and Osgreys can now get 'the Lionheart' nickname.
- AI Kings will now create LP titles.
- Maesters now have to serve at least 10 years with a lord before being invited to be a Archmaester.
- The AI will now actively switch to their culture succession gender law.
- A stillborn character will now get a bastard nickname if appropiate.
-Added some improved localisations by pulcherada.

Bugfixes:
- Fixed the dejure 'kingdom' CB outcomes not working in some instances.
- Fixed a friend/rival event sometimes triggering wrongly.
- Removed Byzantine reference in blinding decision.
- Fixed the missing localisation for Redwyne nicknames.
- The 'Become Lord Paramount' ambition will now abort properly if the character is not of the right rank, also fixed localisation.
- It is no longer possible to capture yourself after a successful siege.
- Fixed a case of trial by combat events triggering erroneously.
- Fixed the peasants dying winter.
- Added some more checks to the high valyrian cull to ensure it doesnt cull the wrong characters.
- Florents no longer get traditional claims on the Reach if the holder is a Gardener.
- Fixed Trial by Combat not finishing properly in some circumstances.
- The Nightswatch maintenance event now switches the watch back to it's normal state if it somehow becomes a merchant republic.
- Fixed the reforging of widowswail/oathkeeper into ice in reclaim sword CB not actually detroying the sword.
- Fixed problem where if you sent your child to be the ward of someone at the citadel they would be banished to a random place.
- Fixed ACOK bug where Renly/Stannis would sometimes auto declare war on the Iron throne after their brother's death even if they backed them in the parley.
- Top lieges on another character's reaving will no longer get two of every reaving event.
- If a character is declared a bastard after an investigation they will now get the appropiate bastard name.
- Fixed event where your Maester could demand you execute/exile an infidel.
- Fixed a case of mega war event spam for the King.

Edited by Arko van Qlimax

Share this post


Link to post
Share on other sites

Les liens pour télécharger le mod ne fonctionnent pas et concernent la 0.4.1, il faut attendre une mise à jour de l'upload du mod ?

Edited by Pharamond

Share this post


Link to post
Share on other sites

Ben justement je voulais modifier pour mettre les bons liens de la 0.4.2. On peut pas modifier ses topics sur Strategium ? Comment tenir à jour un post alors ?

 

Si quelqu'un pouvait mettre ça à la place des liens de dl (mais si je pouvais avoir accès aux modifications, j'ai plein de trucs à changer...)

 

 

Par Installer: http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-042-windows-installer

Miroir: http://www.strategyinformer.com/pc/crusaderkingsii/mod/49091.html
 

Par fichiers zippés (version mac): http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-042-zipped-file-win-mac-linux

Miroir: http://www.strategyinformer.com/pc/crusaderkingsii/mod/49090.html

Edited by Werther

Share this post


Link to post
Share on other sites

Si quelqu'un pouvait mettre ça à la place des liens de dl (mais si je pouvais avoir accès aux modifications, j'ai plein de trucs à changer...)

C 'est fait

Share this post


Link to post
Share on other sites

Merci beaucoup the Dude. Bon ben tout est bon ! Amusez vous bien  i:Di

Ben si ta d'autre truc a faire hesite pas a demander.

Share this post


Link to post
Share on other sites

Merci, hâte de lancer une nouvelle partie i;)

 

ps : bien sympa ce gain de temps pour la traduction

Edited by Pharamond

Share this post


Link to post
Share on other sites

Nouvelle version 0.4.3

 

 

MOD AGOT

Version 0.4.3 (14/05/2013) pour CK2 1.092 (installer: fait tout automatiquement; zip: à dézipper manuellement comme dans les versions précédentes)

Par Installer: http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-043-windows-installer

Miroir: http://www.strategyinformer.com/pc/crusaderkingsii/mod/49903.html
 

Par fichiers zippés (version mac): http://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads/ck2agot-043-zipped-file-win-mac-linux

Miroir: http://www.gamefront.com/files/23303515/CK2GOT043.zip

 

ModDB donne la priorité aux gens qui possèdent un comtpe chez eux. Créez en un pour vous et le téléchargement se lancera plus vite.

 

Checksum VO: BLXB 

Checksum VF: IUND

 

Installation installer

 

1. Supprimez votre ancienne version du mod si vous y avez déjà joué
2. Téléchargez le mod
3. Cliquez sur l'installer qui fera tout automatiquement (si vous utilisez les fichiers zip, dézippez tout dans "Documents/Paradox Interactive/Crusader Kings 2/mod")
4. Quand vous lancez le launcher il suffira de cocher le nom du mod en bas à gauche
 

Attention important: il est très important de télécharger le hotfix qui corrige une erreur provoquant des Retour Bureau et qui (au passage) donne la bonne VF (donc surtout ne procéder à l'amélioration de la VF qu'après avoir appliqué le hotfix). C'est très simple, téléchargez, dézippez, prenez les dossier dedans à coller/remplacer dans Document/Paradox Interactive/mod/A Game of Thrones: http://www.mediafire.com/?wafb2cn7a82f0yk

 

Amélioration de votre traduction

 

1. Améliorez la traduction du jeu de base (Vanilla) en téléchargant le patch correctif Lingua Franca (premier lien dans le premier post: http://forum.reseau-...correction-ck2/) et en mettant son contenu dans le dossier Programmes Files/Paradox Interactive/Crusader kings 2/localisation
2. Copiez le dossier A Game of Thrones qui se trouve dans Documents/Paradox Interactive/Crusader Kings 2/mod/A Game of Thrones/Traduction française, amélioration (French)
3. Collez (/remplacez) dans Documents/Paradox Interactive/Crusader Kings 2/mod

 

FAQ d'amélioration de la VF dans Documents/Paradox Interactive/Crusader Kings 2/mod/A Game of Thrones/Traduction française.

 

 

Nouveautés

 

  • Ajout d'une chaîne d'évènement "Quête pour Valyria"
  • Mécaniques pour améliorer vos bâtiments
  • Nouvelles options magiques concernant R'hllor
  • Ré équilibrage de la rébellion Feunoyr

 

 

Changelog

 

Version 0.4.3
===============
Main features:
- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R'hllor magic:
- R'hllor devotees who sacrafice a person can now protect self/kin/landed vassals from murder and death in battle.
- Those favored by r'hllor can cure the wounds/disease/illness of self/kin/landed vassals after a sacrafice is made
- Those chosen by r'hllor can cure disfigurements of self/kin/landed vassals after a sacrafice is made
- Chosen by r'hllor is now unique to the world
- Lightbringer is now unique to the world with a method of obtainment for chosen by rhllor
- Blackfyre Rebellion re-balanced

Events, jobs, plots and decisions:
- Added a decision to create cadet houses for bastards
- Characters in debt can now borrow gold off their vassals
- The Iron Throne is now in debt to Lannister, Tyrells and The Faith from Robert's reign
- If a character defaults on a loan to the Iron Bank the bank will now seek to fund their enemies
- Robert/Joffrey/Tommen now start in debt to the Iron Bank
- Merged the employ character decisions into one decision that triggers an event, to reduce clutter
- Added a summer fair flavor event (for tom) to let a random courtier sit on your dragon 50/50 death or friend.
- Introduce a new fashion at court. Lunatics will impliment eyepatches at a -20 opinion for 5 years.
- If a character gets wounded in battle there is now a small chance they will lose an eye and gain an eyepatch
- A character is now more likely to successfully tame dragons if their parents are siblings
- Revised event where you decide to become lovers with your spouse. Added an option so you don't neccessarily have to choose between adultery and becoming lovers.
- Added decisions for Dany to give her spare dragons to her spouse/children
- When a dragon establishes a lair if their location already has a lair they will make one in a random location
- Removed Tyrell event referring to Margaery's marriage to Renly in AFFC
- Any two characters who are enemies can now duel in battle, not just war leaders (thanks to ricardo silva)
- Added a couple of Direwolf related battle events
- It is now possible to acknowledge female bastards
- Added decisions where bastard kings can legitimise themself and bastard Lords can ask their King for legitimisation
- Added a plot where you can press the claims of your kin in other realms against their liege
- A human player can now be the judge in a trial by court if they are castellan
- If you own Sunset Invasion and activate it when loading the mod, strange things may happen.
- Tywin can choose his heir once over 45
- Added an event that checks the player is using the latest vanilla patch

Character setup (WARNING, SPOILERS AHEAD):
- Added traits to Rickard, Brandon, and Lyanna Stark to make them resemble their actual characters. Also made Lyanna a Trained Fighter due to her fighting off the
tourney squires with a practice sword and practicing her swordplay with Benjen.
- Made both the Greatjon and the Smalljon "Huge", as they are roughly seven feet tall. Also made the Greatjon's brothers "Strong" and gave them traits.
- Gave the Greatjon's brothers BEARDS, and assigned Brandon (brother of Eddard) and Rickard Stark portraits.
- Myrcella is no longer congenitally ugly
- Added Robert Strong
- Added Tyrion's High Septon and the High Sparrow
- Made Bloodraven of the Old Gods religion, also gave him some more traits and an eyepatch
- Made some adjustments to Waynwoods
- Added more detailed history for Lothor Brune
- Made Fat Walda Frey actually fat
- Fixed gap between Lyonel and Steffon Baratheons's reigns
- Catelyn no longer has the widowed trait before Ned's death
- Made Jon Snow and Allister Thorne rivals, also made Thorne a bit more despisable
- Moved Gendel and Gorne to be Kings Beyond the Wall after Bael the Bard as per canon.
- Added relevant title history to Beyond the Wall provinces to make Bael, Gendel and Gorne playable during their time as King Beyond the Wall.
- Gave Tommen a temporary fertility malus upon marrying Margaery

Province and title setup:
- Merged the Eyrie's waycastles into the main holding and gave the Eyrie a special building. This now makes the Eyrie the fortress it's supposed to be.
- It is now possible to usurp Kingdoms if you have enough of it's territory to do so
- If Stannis wins AFFC, the Dornish Marches and Riverlands now get reorganised
- If Littlefinger dies before the Riverrun siege is resolved the Riverlands and Harrenhal now revert to the crown

Balance:
- AI Ironborn Kings should now usually prefer the Invasion CB to the Raid CB
- It is no longer possible to capture rulers after sieging their secondary holdings, unless their capital is already occupied
- Gave Robert Arryn some prestige upon gaining the Vale, to stop constant Harry the Heir factions.
- It is no longer possible to try the prison break assasination twice in quick succession on a character
- If the King grants a character a LP title during a mega war their alignment is now is reset, so they are more likely to support the king
- Slightly reduced Euron's starting army in the Shield Isles in AFFC
- Static modifiers for conquering different relgroup/culturegroup reduced to 50% levy/reinforce.
- Cripples can no longer win in duels. Made them far less likely to actually get in one and also gave them an offensive morale malus when leading troops
- A player can now ask his liege for transfer of a de jure vassal is mtth 8 months as opposed to 80.
- It is no longer possible for rebels (usually wildling rebels) to take people prisoner after a siege
- Removed the monthly prestige malus for holding a wedding
- Family person trait opposite is now kinslayer in addition to selfish
- AI not mroe likely to choose a kill plot targeting a kinslayer if same dynasty and not trusting. 
- The AI is now far less likely to declare war on dragon riders if they themself dont have a dragon
- AI can now create kill plots against people who attempted to arrest them
- Increased further the AI's max counter invasion distance, to try and stop them parking their armies on the beach as much
- The mega war resolution events no longer occur after a successful independence war
- Court Jester minor title now gives a -10 general opinion as opposed to -10 ruler opinion that can be achieved through insult. Loc in agot.csv

Graphics and portraits:
- Added the missing CoA for House Harlton (rpg). We didn't have the clean version of the old one so I re-made it. 
- Added some silver hair and purple eyes to the Dayne's DNA

Misc:
- The AI will now take into account whether the belligerent's capital is occupied when deciding sides in a mega war
- Changed "Dracarys" to "Drakarys". This is the correct orthography according to Official ASOIAF Languages Guy David Peterson.
- Removed the unfinished kill dragon plot that was mistakenly added
- Removed all remaining dynasty trackers and replaced them with new dynasty = x trigger
- it is no longer possible to issue punishment to a wife that is higher in rank than you in the polygamy murder events. Also added opinion modifiers to the various outcomes in those events
- Adjusted the way Kings are vassalised by Dragon Conquest/De Jure claim, so that they retain the dejure vassals of only their primary title
- A Young Griff controlled by the AI is now forbidden to marry for the duration of his invasion, to stop him marrying some lowborn idiot
- Brought archer numbers from militia training grounds to the appropriate new building value at 10/30/60% per tier.
- Wildlings will no longer ask to take the Black

Bugfixes:
- fixed typo in Balon Acok event and in a reaving event
- Fixed Jeyne 'Arya' being the daughter of Maekar Targaryen just before AFFC
- Fixed bug with Nightswatch event where the Lord Commander would be spammed with a demand to hand back titles to the watch
- Fixed Rickard Karstark being listed as Lord of Karhold at the AFFC selection screen
- Fixed bug where if you successfully won a war to rescue a prisoner, the plot would merely be cancelled rather than fulfilled
- Removed Blackfyre Rebellion events with no localisation
- Fixed a case of mega war event spam when the King is called into a war of a Lord Paramount ally.
- Fixed problem in independence faction wars where if the leader declared themself King and their heir is the defender, if they died mid war any allies wouldnt be revassalised and their new Kingdom would persist
- Made some fixes to address mega war problem where after a successful invasion/claim war a character may be erroneously flagged as being part of the iron throne
- Fixed problem where Stannis could get an event declaring war on 'Stannis Lannister' if he inherited the Throne from Renly in ACOK
- Fixed the 'your ward is honorable' event
- Removed Littlefinger's dual education traits
- Fixed independent Blue Fork in Seven Kingdoms scenario
- Fixed problem where when granting a LP title to a vassal a character would sometimes get claims on the new LP's titles
- Fixed the weaken fellow vassal plot
- Fixed problem where sometimes if a kingdom was usurped in a claim war dejure vassals would not transfer
- Added missing plots to job action uncover plots
- Fixed the demand prisoners from vassal decision
- Fixed the occurance of a 40000 year old James Valkyn in Seven Kingdoms bookmark
- Fixed the decisions to pass on swords to your children not being usable
- Fixed Joffrey inheriting Summerhall before Robert dies
- Fixed the children of Kings not being referred to as Prince/Princess
- Fixed Baelor Blacktyde not converting to the Seven.
- Fixed an instance of the family member requests title event looping
- Fixed the demand installment of claimant decision

 

Quelqu'un pourrait-il éditer le premier message pour mettre à jour la section MOD AGOT ?

 

 

Bonus: le premier journal de Développement sur Essos thumbsup_still.png

 

Hi all, it's almost a year to the day since the mod was released, and I hope we can all agree we have come some way since then when all we had was Robert's rebellion to entertain us! But of course we have plans for the future.
 
Some of you may have noticed cabezaestufa hasn't done the usual updating. Unfortunately due to RL commitments he has stepped down as project leader. I have taken on this role, but cabe has used his amazing map making talents to leave us a rather nice parting gift:
8siJkWC.jpg
 
Yes, we are adding Essos smile.png And as you can see progress has been coming along quite well. The map contains everything from Westeros to Qarth, and Sothoryos to Far Ibb. This continent has been more arduous to recreate than Westeros, mainly due to the lack of canon information compared to Westeros. We have had to essentially make up many province and title names, as well as the free city dynasties.
 
Here is a look at the dejure kingdom setup:
kE5DwAa.jpg
 
Each of the Free Cities, and Slaver's Bay realms, shall be portrayed using The Republic DLC mechanics, each with 5 'patrician' families and the ability to establish trade posts. 
 
Obviously this means you will need the DLC to play as them. However The Summer Islands have also been completed, and they are a feudal realm:
y6fQI2o.jpg
 
Now only the history setup has been partially down thus far, so there aren't any unique mechanics done yet. However some ideas have been started to be thought out, e.g. Aegon will be able to choose to unify The Free Cities rather than Westeros:
lpz3zKp.jpg
 
Ruins shall also be modelled in some way, possibly with the ability to colonise them:
fPp3Uvd.jpg
 
Note The Rhoyne shall be navigable upto Norvos and Qohor. Also we will almost certainly make a unique shield for ruins, so they are easily distinguishable.
 
That's all we have for now. For the initial release, the Free Cities, Slaver's Bay and The Summer Islands are likely to be all there is. But we do intend to fill the entire map, including Ibb, Qarth, Sothoryos and other obscure places. Of course The Dothraki shall be implemented in some way and we do have a basic plan for them, but that probably deserves its own full explanation later on. Release date is unknown for now, almost certainly not in the next release for the Old Gods.
 
Also please do offer your ideas, anything from flavour for the Free Cities to what we could put in Kayakayanaya biggrin.png 

Edited by Werther

Share this post


Link to post
Share on other sites

Merci Arko, tu peux mettre ça aussi juste avant Amélioration de votre traduction, c'est important pour la trad et pour le fix du CTD:

 

Attention important: il est très important de télécharger le hotfix qui corrige une erreur provoquant des Retour Bureau et qui (au passage) donne la bonne VF (donc surtout ne procéder à l'amélioration de la VF qu'après avoir appliqué le hotfix). C'est très simple, téléchargez, dézippez, prenez les dossier dedans à coller/remplacer dans Document/Paradox Interactive/mod/A Game of Thrones: http://www.mediafire...wafb2cn7a82f0yk

Share this post


Link to post
Share on other sites

J'ai hâte de jouer avec la carte entière, ce sera pour la 0.4.4 ?

Non il va falloir attendre plus longtemps. Encore quelques mois, mais avec Old Gods Westeros aura le droit à pas mal de nouveautés en attendant.

Share this post


Link to post
Share on other sites

Non il va falloir attendre plus longtemps. Encore quelques mois, mais avec Old Gods Westeros aura le droit à pas mal de nouveautés en attendant.

 ok, Merci, pour cet été peut-être , sur un autre site on m'a dit pour la 0.5.0.

Share this post


Link to post
Share on other sites

salut a tous. voila j'ai tous télécharger (même le hotfix ) mais rien à faire le jeu ne démarre pas

si l'un d'entre vous pourrais explique plus en détail l’installation se serait vraiment sympa  

merci d'avance 

Share this post


Link to post
Share on other sites

Oui pour l'ensemble des mods, il est recommandé d'attendre la sortie des patchs de mise à jour vers la nouvelle version du jeu sauf si vous voulez pas passer en 1.10

Share this post


Link to post
Share on other sites

Ca tourne bien en 1.10 ? Le mod présente un gros intérêt ? Je veux dire c'est pas bancal ? ^^ Jamais essayé mais fan de la série alors ça me tente bien !

Edited by Adam

Share this post


Link to post
Share on other sites

Le DLC risque d'améliorer vachement le gameplay des fer-nés! Devoir déclarer la guerre pour aller piller une côte c'était assez , surtout quand le fer-prix te rapporte moins que ce que t'a couté la guerre!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...